My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Zappies Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies
Zap
Firecracker Zappies Sparky
Barbarian Barrel
Ice Spirit Firecracker Zappies Electro Wizard Sparky
The Log
Ice Spirit Firecracker Zappies Sparky
Earthquake
Firecracker Zappies
Arrows
Ice Spirit Firecracker Zappies
Royal Delivery
Ice Spirit Firecracker Zappies Electro Wizard Sparky
Fireball
Firecracker Zappies Electro Wizard Sparky
Poison
Firecracker Zappies Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Tornado Zappies Poison Electro Wizard Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Firecracker Tornado Zappies

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Firecracker
Firecracker
Ice Spirit Zappies Tornado Sparky
Zappies
Firecracker
Tornado
Sparky Firecracker Poison
Poison
Tornado
Lightning
Electro Wizard
Sparky
Sparky
Ice Spirit Tornado Firecracker Electro Wizard

Defense Synergies 2 15

Ice Spirit
Sparky Firecracker Zappies Tornado Poison Electro Wizard
Firecracker
Ice Spirit Zappies Tornado Electro Wizard
Zappies
Ice Spirit Firecracker Tornado Electro Wizard
Tornado
Sparky Ice Spirit Firecracker Zappies Poison Electro Wizard Sparky
Poison
Ice Spirit Tornado Electro Wizard Sparky
Lightning
Electro Wizard
Ice Spirit Firecracker Zappies Tornado Poison
Sparky
Ice Spirit Tornado Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Zappies Electro Wizard Sparky
Sparky Ice Spirit Firecracker Zappies Electro Wizard
Tornado Sparky Zappies Lightning Electro Wizard
Sparky Firecracker Zappies Electro Wizard
Lightning Firecracker Tornado Poison Sparky
Tornado Firecracker Zappies Electro Wizard
Tornado Lightning Electro Wizard Ice Spirit Firecracker Zappies Poison
Lightning Poison Electro Wizard Sparky
Zappies Sparky Tornado
Tornado Ice Spirit Firecracker Zappies Electro Wizard Sparky
Poison Electro Wizard Firecracker Zappies Tornado
Firecracker Zappies Tornado Poison Electro Wizard
Sparky Ice Spirit Zappies Lightning Electro Wizard
Sparky Ice Spirit Firecracker Zappies Tornado Poison Electro Wizard
Sparky Zappies Electro Wizard
Tornado Ice Spirit Zappies Lightning Electro Wizard Sparky
Sparky Firecracker Zappies Tornado Poison Electro Wizard
Ice Spirit Firecracker Zappies Tornado Electro Wizard
Tornado Poison Ice Spirit Firecracker Zappies Electro Wizard
Sparky Zappies Tornado Electro Wizard
Firecracker Zappies Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Electro Wizard Sparky
Poison Electro Wizard Firecracker Lightning
Zappies Ice Spirit Lightning Electro Wizard Sparky
Lightning Zappies Tornado Electro Wizard Sparky
Zappies Sparky
Firecracker Poison Ice Spirit Zappies Tornado Electro Wizard
Sparky Zappies Lightning Electro Wizard
Zappies Sparky
Lightning Electro Wizard Ice Spirit Firecracker Zappies Tornado Poison Sparky
Zappies Sparky
Zappies Sparky
Lightning Tornado Poison Electro Wizard
Lightning Zappies Sparky
Firecracker Zappies Sparky
Zappies Electro Wizard Sparky Ice Spirit Firecracker Tornado Poison Lightning
Poison Firecracker Zappies Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Firecracker Sparky
Firecracker Poison Tornado Electro Wizard
Lightning Poison Sparky
Lightning Firecracker Poison Sparky
Poison Firecracker Sparky
Firecracker Poison Ice Spirit Tornado
Firecracker Tornado Poison Sparky
Poison Ice Spirit Firecracker Tornado Lightning
Poison Firecracker Tornado Lightning
Lightning Tornado Poison Electro Wizard Sparky
Firecracker Poison Lightning Tornado Electro Wizard Sparky
Poison Lightning Firecracker Tornado
Poison Lightning Firecracker Sparky
Lightning Firecracker Poison
Lightning Firecracker Poison Sparky
Lightning Firecracker Poison Sparky
Lightning Firecracker Poison Sparky
Lightning Tornado Poison Sparky
Lightning Sparky
Lightning Firecracker Poison Electro Wizard Sparky
Lightning Firecracker Tornado Poison
Lightning Poison Sparky
Lightning Tornado Poison
Tornado Lightning Sparky
Lightning Poison
Firecracker Tornado Poison Ice Spirit Sparky
Firecracker Poison Tornado Lightning Electro Wizard Sparky
Lightning Tornado Poison Sparky
Poison Lightning Firecracker Tornado Sparky
Poison Lightning Firecracker Tornado Electro Wizard Sparky
Lightning Electro Wizard Ice Spirit Firecracker Zappies Poison
Lightning Sparky
Poison Lightning Sparky
Lightning Ice Spirit Firecracker Zappies Poison Electro Wizard Sparky
Sparky
Firecracker Poison Lightning Sparky
Lightning Electro Wizard Ice Spirit Zappies
Poison Lightning Firecracker Zappies Tornado Electro Wizard
Poison Lightning Firecracker Electro Wizard Sparky
Firecracker Poison Lightning
Lightning Tornado Poison Sparky
Firecracker Sparky
Ice Spirit Firecracker Zappies Tornado Poison Lightning Electro Wizard Sparky
Firecracker Zappies Tornado Poison Lightning Electro Wizard
Poison Lightning Firecracker Tornado Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: