My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Zappies Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Zappies
Barbarian Barrel
Ice Spirit Tesla Zappies Electro Wizard
The Log
Ice Spirit Zappies
Earthquake
Tesla Zappies
Arrows
Ice Spirit Zappies
Royal Delivery
Ice Spirit Zappies Electro Dragon Electro Wizard
Fireball
Tesla Zappies Electro Dragon Electro Wizard
Poison
Zappies Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Tornado Tesla Zappies Electro Wizard Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Earthquake Tornado Tesla

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Tesla
Earthquake
Tornado
Zappies
Electro Dragon
Tornado
Earthquake Electro Dragon
Electro Dragon
Zappies Tornado
Lightning
Electro Wizard

Defense Synergies 0 17

Ice Spirit
Tesla Earthquake Zappies Tornado Electro Dragon Electro Wizard
Tesla
Ice Spirit Earthquake Zappies Tornado Electro Wizard
Earthquake
Ice Spirit Tesla Zappies Tornado
Zappies
Ice Spirit Tesla Earthquake Tornado Electro Wizard
Tornado
Ice Spirit Tesla Earthquake Zappies Electro Dragon Electro Wizard
Electro Dragon
Ice Spirit Tornado Electro Wizard
Lightning
Electro Wizard
Ice Spirit Tesla Zappies Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Tesla Zappies Electro Dragon Electro Wizard
Ice Spirit Tesla Zappies Electro Dragon Electro Wizard
Tesla Tornado Zappies Electro Dragon Lightning Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Lightning Earthquake Tornado
Tornado Tesla Earthquake Zappies Electro Dragon Electro Wizard
Tesla Tornado Lightning Electro Wizard Ice Spirit Zappies Electro Dragon
Earthquake Lightning Tesla Electro Dragon Electro Wizard
Tesla Zappies Tornado
Tornado Ice Spirit Tesla Zappies Electro Wizard
Electro Wizard Tesla Earthquake Zappies Tornado Electro Dragon
Tesla Zappies Tornado Electro Dragon Electro Wizard
Tesla Ice Spirit Earthquake Zappies Electro Dragon Lightning Electro Wizard
Ice Spirit Tesla Earthquake Zappies Tornado Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Tornado Ice Spirit Tesla Zappies Lightning Electro Wizard
Tesla Zappies Tornado Electro Dragon Electro Wizard
Ice Spirit Tesla Zappies Tornado Electro Dragon Electro Wizard
Earthquake Tornado Ice Spirit Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Tornado Electro Wizard
Tesla Earthquake Zappies Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Electro Wizard
Electro Wizard Tesla Electro Dragon Lightning
Zappies Ice Spirit Electro Dragon Lightning Electro Wizard
Lightning Tesla Zappies Tornado Electro Wizard
Tesla Zappies
Ice Spirit Tesla Zappies Tornado Electro Dragon Electro Wizard
Tesla Zappies Lightning Electro Wizard
Tesla Zappies
Electro Dragon Lightning Electro Wizard Ice Spirit Zappies Tornado
Tesla Zappies
Tesla Zappies Electro Dragon
Lightning Tornado Electro Wizard
Lightning Tesla Zappies
Tesla Zappies Electro Dragon
Tesla Zappies Electro Dragon Electro Wizard Ice Spirit Tornado Lightning
Tesla Earthquake Zappies Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Electro Dragon
Tornado Electro Dragon Electro Wizard
Earthquake Lightning Electro Dragon
Earthquake Lightning
Earthquake
Ice Spirit Tornado Electro Dragon
Earthquake Tornado
Earthquake Ice Spirit Tornado Electro Dragon Lightning
Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Electro Wizard
Lightning Earthquake Tornado Electro Dragon Electro Wizard
Lightning Tornado Electro Dragon
Earthquake Lightning
Earthquake Lightning Electro Dragon
Earthquake Lightning
Earthquake Lightning Electro Dragon
Earthquake Lightning Electro Dragon
Lightning Earthquake Tornado
Lightning
Lightning Earthquake Electro Dragon Electro Wizard
Lightning Earthquake Tornado Electro Dragon
Lightning Earthquake
Lightning Tornado
Tornado Lightning
Earthquake Lightning Electro Dragon
Earthquake Tornado Ice Spirit Electro Dragon
Earthquake Tornado Electro Dragon Lightning Electro Wizard
Lightning Tornado Electro Dragon
Lightning Tornado
Lightning Tornado Electro Dragon Electro Wizard
Electro Dragon Lightning Electro Wizard Ice Spirit Zappies
Lightning
Lightning Earthquake Electro Dragon
Lightning Ice Spirit Zappies Electro Dragon Electro Wizard
Earthquake Lightning
Earthquake Lightning Electro Wizard Ice Spirit Zappies Electro Dragon
Lightning Zappies Tornado Electro Dragon Electro Wizard
Lightning Electro Dragon Electro Wizard
Earthquake Electro Dragon Lightning
Lightning Tornado
Electro Dragon
Electro Dragon Ice Spirit Zappies Tornado Lightning Electro Wizard
Zappies Tornado Electro Dragon Lightning Electro Wizard
Electro Dragon Lightning Tornado Electro Wizard

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