My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider Little Prince
Zap
Spear Goblins Little Prince
Barbarian Barrel
Ice Spirit Spear Goblins Knight Little Prince
The Log
Ice Spirit Spear Goblins Hog Rider Little Prince
Earthquake
Spear Goblins Hog Rider
Arrows
Ice Spirit Spear Goblins Little Prince
Royal Delivery
Ice Spirit Spear Goblins Knight Hog Rider Little Prince
Fireball
Hog Rider Little Prince
Poison
Spear Goblins Little Prince
Lightning
Knight Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Knight Void Little Prince Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Knight

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Spear Goblins Mega Knight
Spear Goblins
Knight Hog Rider Ice Spirit Zap Mega Knight
Zap
Ice Spirit Hog Rider Void Spear Goblins Knight Mega Knight Little Prince
Knight
Ice Spirit Spear Goblins Hog Rider Zap Little Prince
Hog Rider
Ice Spirit Spear Goblins Zap Knight Void Mega Knight Little Prince
Void
Zap Hog Rider
Mega Knight
Ice Spirit Spear Goblins Zap Hog Rider
Little Prince
Zap Knight Hog Rider

Defense Synergies 4 10

Ice Spirit
Zap Spear Goblins Knight Mega Knight Little Prince
Spear Goblins
Knight Ice Spirit Zap Mega Knight Little Prince
Zap
Ice Spirit Mega Knight Spear Goblins Knight Void Little Prince
Knight
Spear Goblins Little Prince Ice Spirit Zap
Hog Rider
Void
Zap
Mega Knight
Zap Ice Spirit Spear Goblins
Little Prince
Knight Ice Spirit Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Void
Ice Spirit Zap Knight Mega Knight
Mega Knight Knight Void
Knight Mega Knight
Mega Knight
Spear Goblins Zap Mega Knight
Ice Spirit Spear Goblins Zap Void Little Prince
Zap Void Mega Knight
Knight Ice Spirit Spear Goblins Mega Knight Little Prince
Spear Goblins Zap Knight Mega Knight
Spear Goblins Zap
Mega Knight Ice Spirit Zap Knight
Mega Knight Ice Spirit Zap
Knight Mega Knight
Ice Spirit Zap Mega Knight
Mega Knight Knight
Ice Spirit Mega Knight Spear Goblins Zap Knight Little Prince
Zap Ice Spirit Spear Goblins Knight Mega Knight Little Prince
Mega Knight Spear Goblins Knight Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Zap Void
Void Zap Knight Mega Knight
Mega Knight Ice Spirit Spear Goblins Zap Knight
Mega Knight Zap Knight
Knight Mega Knight
Ice Spirit Zap
Spear Goblins Knight Void
Mega Knight Knight
Zap Void Mega Knight Ice Spirit Spear Goblins Knight
Mega Knight Knight
Mega Knight Zap Void
Mega Knight Knight
Mega Knight
Ice Spirit Spear Goblins Zap Knight Little Prince
Mega Knight Zap
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Zap
Void
Knight Void
Zap Mega Knight
Ice Spirit Spear Goblins Zap
Ice Spirit Zap
Void Zap
Void
Void Zap Knight
Void Zap
Knight Void
Void
Zap
Spear Goblins Zap
Mega Knight
Void Zap Mega Knight
Zap Mega Knight Little Prince
Void Mega Knight
Void
Void
Zap Void
Zap Ice Spirit Mega Knight Little Prince
Void Zap
Void Zap Mega Knight
Void Zap
Zap Little Prince
Zap Ice Spirit Void
Void
Void Zap Mega Knight
Zap Void Ice Spirit
Mega Knight
Zap Ice Spirit Spear Goblins Void
Zap
Void Knight Mega Knight
Zap
Void Zap
Mega Knight
Zap Ice Spirit
Zap Void
Void Zap Mega Knight Little Prince

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