My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Valkyrie Executioner
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Valkyrie Hog Rider Executioner
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Valkyrie Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Tornado Fireball Valkyrie Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Tornado

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Hog Rider Executioner
Arrows
Fireball Hog Rider
Fireball
Arrows Hog Rider Tornado
Valkyrie
Ice Spirit Hog Rider Tornado Executioner
Hog Rider
Ice Spirit Arrows Fireball Valkyrie Tornado Executioner
Tornado
Fireball Executioner Valkyrie Hog Rider
Executioner
Tornado Ice Spirit Valkyrie Hog Rider

Defense Synergies 2 13

Skeletons
Ice Spirit Tornado Executioner
Ice Spirit
Skeletons Fireball Valkyrie Tornado Executioner
Arrows
Fireball Valkyrie Tornado
Fireball
Tornado Ice Spirit Arrows Valkyrie
Valkyrie
Ice Spirit Arrows Fireball Tornado Executioner
Hog Rider
Tornado
Fireball Executioner Skeletons Ice Spirit Arrows Valkyrie
Executioner
Tornado Skeletons Ice Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Executioner
Skeletons Ice Spirit Valkyrie Executioner
Tornado Skeletons Valkyrie Executioner
Skeletons Valkyrie
Arrows Fireball Valkyrie Tornado
Arrows Fireball Tornado Skeletons Valkyrie Executioner
Tornado Ice Spirit Arrows Fireball Executioner
Arrows Fireball Valkyrie
Skeletons Tornado
Tornado Skeletons Ice Spirit Valkyrie
Valkyrie Executioner Skeletons Arrows Fireball Tornado
Arrows Executioner Fireball Tornado
Skeletons Ice Spirit Fireball Valkyrie
Fireball Valkyrie Executioner Ice Spirit Arrows Tornado
Tornado Ice Spirit Fireball
Skeletons Arrows Fireball Valkyrie Tornado Executioner
Ice Spirit Arrows Fireball Valkyrie Tornado Executioner
Arrows Valkyrie Tornado Executioner Ice Spirit Fireball
Tornado
Valkyrie Arrows Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Arrows Valkyrie Executioner
Skeletons Ice Spirit Valkyrie
Valkyrie Fireball Tornado
Skeletons Valkyrie Executioner
Arrows Fireball Executioner Skeletons Ice Spirit Tornado
Skeletons Fireball Valkyrie
Valkyrie
Skeletons Ice Spirit Fireball Valkyrie Tornado
Skeletons
Valkyrie
Arrows Fireball Valkyrie Tornado
Skeletons Fireball Valkyrie Executioner
Fireball Valkyrie Executioner
Skeletons Ice Spirit Fireball Valkyrie Tornado Executioner
Arrows Valkyrie Executioner Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Tornado Executioner
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Executioner Arrows Valkyrie
Arrows Fireball Executioner Ice Spirit Tornado
Arrows Tornado Executioner
Arrows Fireball Ice Spirit Tornado Executioner
Arrows Fireball Tornado
Fireball Tornado
Arrows Fireball Valkyrie Tornado
Fireball Arrows Tornado Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Arrows Fireball Executioner
Arrows Fireball Valkyrie Tornado
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Ice Spirit Fireball Valkyrie Executioner
Arrows Fireball Tornado Executioner
Fireball Arrows Tornado
Fireball Arrows Tornado
Arrows Fireball Tornado Executioner
Ice Spirit Fireball
Fireball
Arrows Fireball
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball
Fireball Arrows Tornado Executioner
Arrows Fireball
Fireball Valkyrie Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Executioner
Ice Spirit Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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