My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Clone Balloon
Zap
Firecracker Clone Balloon
Barbarian Barrel
Ice Spirit Firecracker Clone Ice Wizard
The Log
Ice Spirit Firecracker Clone
Earthquake
Firecracker Clone
Arrows
Ice Spirit Firecracker Clone
Royal Delivery
Ice Spirit Firecracker Clone Balloon Ice Wizard
Fireball
Firecracker Clone Balloon Ice Wizard
Poison
Firecracker Clone Balloon Ice Wizard
Lightning
Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Clone Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Rage Firecracker Clone Tornado Ice Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Rage Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Giant Snowball Firecracker
Giant Snowball
Balloon Ice Spirit Firecracker Tornado
Firecracker
Ice Spirit Giant Snowball Tornado Balloon
Rage
Balloon
Clone
Balloon
Tornado
Giant Snowball Firecracker Balloon Ice Wizard
Balloon
Ice Spirit Giant Snowball Rage Clone Firecracker Tornado Ice Wizard
Ice Wizard
Tornado Balloon

Defense Synergies 1 8

Ice Spirit
Giant Snowball Firecracker Tornado Ice Wizard
Giant Snowball
Ice Spirit Firecracker Ice Wizard
Firecracker
Ice Spirit Giant Snowball Tornado Ice Wizard
Rage
Clone
Tornado
Ice Wizard Ice Spirit Firecracker
Balloon
Ice Wizard
Tornado Ice Spirit Giant Snowball Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Ice Spirit Firecracker Ice Wizard
Tornado Giant Snowball Ice Wizard
Firecracker Ice Wizard
Firecracker Tornado
Tornado Giant Snowball Firecracker Ice Wizard
Giant Snowball Tornado Ice Spirit Firecracker Ice Wizard
Tornado Ice Wizard
Tornado Ice Spirit Giant Snowball Firecracker Ice Wizard
Ice Wizard Giant Snowball Firecracker Tornado
Giant Snowball Firecracker Tornado Ice Wizard
Ice Spirit Giant Snowball Ice Wizard
Ice Spirit Giant Snowball Firecracker Tornado
Tornado Ice Spirit Giant Snowball
Firecracker Tornado
Ice Spirit Giant Snowball Firecracker Tornado Ice Wizard
Giant Snowball Tornado Ice Spirit Firecracker Ice Wizard
Tornado
Giant Snowball Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball
Giant Snowball Firecracker
Ice Spirit
Tornado
Firecracker Ice Spirit Giant Snowball Tornado Ice Wizard
Ice Wizard
Ice Spirit Giant Snowball Firecracker Tornado
Giant Snowball Tornado
Firecracker
Ice Spirit Firecracker Tornado
Giant Snowball Firecracker Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball Tornado Ice Wizard
Firecracker
Giant Snowball Firecracker
Firecracker Ice Spirit Giant Snowball Tornado Ice Wizard
Firecracker Tornado
Ice Spirit Giant Snowball Firecracker Tornado Ice Wizard
Giant Snowball Firecracker Tornado
Giant Snowball Tornado
Firecracker Tornado
Giant Snowball Firecracker Tornado
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball Tornado
Giant Snowball Firecracker
Giant Snowball Firecracker Tornado
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Firecracker Tornado Ice Spirit Ice Wizard
Firecracker Giant Snowball Tornado Ice Wizard
Giant Snowball Tornado
Firecracker Tornado
Giant Snowball Firecracker Tornado Ice Wizard
Ice Spirit Giant Snowball Firecracker
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Ice Spirit
Giant Snowball Firecracker Tornado Ice Wizard
Firecracker
Giant Snowball Firecracker
Giant Snowball Tornado
Firecracker
Ice Spirit Giant Snowball Firecracker Tornado
Firecracker Giant Snowball Tornado
Giant Snowball Firecracker Tornado

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