My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Goblin Cage Baby Dragon Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Baby Dragon Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Goblin Cage Royal Ghost
The Log
Ice Spirit Royal Giant Goblin Cage Fisherman
Earthquake
Goblin Cage
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Goblin Cage Baby Dragon Royal Ghost Fisherman
Fireball
Goblin Cage Baby Dragon Fisherman
Poison
Goblin Cage Fisherman
Lightning
Goblin Cage Baby Dragon Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Earthquake Royal Ghost Fisherman Goblin Cage Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Earthquake Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Cage Royal Giant Baby Dragon Royal Ghost Fisherman
Royal Giant
Ice Spirit Earthquake Fisherman Ice Spirit Baby Dragon Royal Ghost
Earthquake
Royal Giant
Goblin Cage
Ice Spirit Baby Dragon Royal Ghost
Rage
Baby Dragon
Ice Spirit Royal Giant Goblin Cage Fisherman
Royal Ghost
Ice Spirit Royal Giant Goblin Cage Fisherman
Fisherman
Royal Giant Ice Spirit Baby Dragon Royal Ghost

Defense Synergies 1 6

Ice Spirit
Goblin Cage Earthquake Baby Dragon Royal Ghost Fisherman
Royal Giant
Earthquake
Ice Spirit Goblin Cage
Goblin Cage
Ice Spirit Earthquake Baby Dragon
Rage
Baby Dragon
Ice Spirit Goblin Cage
Royal Ghost
Ice Spirit
Fisherman
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Baby Dragon
Ice Spirit Goblin Cage Fisherman
Goblin Cage Fisherman
Goblin Cage Fisherman
Earthquake Goblin Cage
Earthquake Baby Dragon Royal Ghost
Ice Spirit Goblin Cage Baby Dragon
Earthquake Goblin Cage Baby Dragon
Goblin Cage Fisherman
Ice Spirit Royal Ghost Fisherman
Earthquake Baby Dragon Royal Ghost Fisherman
Baby Dragon
Goblin Cage Ice Spirit Earthquake
Ice Spirit Earthquake Goblin Cage Baby Dragon Royal Ghost
Goblin Cage
Ice Spirit Goblin Cage Fisherman
Goblin Cage Fisherman
Ice Spirit Goblin Cage Baby Dragon Royal Ghost Fisherman
Earthquake Goblin Cage Baby Dragon Ice Spirit Royal Ghost Fisherman
Goblin Cage Fisherman
Royal Ghost Earthquake Baby Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Royal Ghost Fisherman
Baby Dragon Royal Ghost Fisherman
Ice Spirit Goblin Cage Fisherman
Goblin Cage Fisherman
Goblin Cage Fisherman
Ice Spirit Baby Dragon
Goblin Cage
Goblin Cage Fisherman
Goblin Cage Ice Spirit Baby Dragon
Goblin Cage
Goblin Cage
Goblin Cage
Goblin Cage
Goblin Cage Baby Dragon
Ice Spirit Goblin Cage Baby Dragon Fisherman
Earthquake Goblin Cage Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon Royal Ghost
Baby Dragon Royal Ghost Fisherman
Earthquake Baby Dragon
Earthquake
Earthquake Baby Dragon
Ice Spirit Baby Dragon
Earthquake Baby Dragon
Earthquake Ice Spirit Baby Dragon
Fisherman
Fisherman
Earthquake Fisherman
Baby Dragon
Earthquake Baby Dragon Fisherman
Earthquake Baby Dragon Fisherman
Earthquake Baby Dragon Fisherman
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake
Fisherman
Earthquake Baby Dragon Fisherman
Earthquake Baby Dragon
Earthquake Baby Dragon
Fisherman
Earthquake Baby Dragon
Earthquake Ice Spirit Baby Dragon
Fisherman
Earthquake Baby Dragon Royal Ghost Fisherman
Baby Dragon Fisherman
Baby Dragon Fisherman
Baby Dragon
Ice Spirit
Earthquake
Ice Spirit
Earthquake
Earthquake Ice Spirit
Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Ice Spirit Baby Dragon
Baby Dragon Royal Ghost

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