My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
Bad

4 problems 3 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Knight
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight
Fireball
Poison
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Knight Tornado Poison Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight
Knight
Ice Spirit Poison The Log
Rocket
Tornado Mirror
Mirror
The Log Rocket Tornado Poison Lightning
Tornado
Rocket Mirror Poison The Log
Poison
Knight Mirror Tornado The Log
Lightning
Mirror
The Log
Mirror Knight Tornado Poison

Defense Synergies 2 15

Ice Spirit
Knight Rocket Tornado Poison The Log
Knight
Ice Spirit Tornado Poison The Log
Rocket
Tornado Ice Spirit The Log
Mirror
Tornado Poison The Log
Tornado
Rocket Mirror Ice Spirit Knight Poison The Log
Poison
Ice Spirit Knight Mirror Tornado The Log
Lightning
The Log
The Log
Ice Spirit Knight Rocket Mirror Tornado Poison Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight The Log
Ice Spirit Knight The Log
Rocket Tornado Knight Lightning
Knight
Lightning Rocket Tornado Poison The Log
Tornado The Log
Rocket Tornado Lightning Ice Spirit Poison
Rocket Lightning Poison The Log
Tornado
Knight Tornado Ice Spirit
Poison Knight Tornado The Log
Tornado Poison
Ice Spirit Knight Rocket Lightning The Log
Rocket Ice Spirit Tornado Poison The Log
Knight
Rocket Tornado Ice Spirit Lightning The Log
Knight Tornado Poison
Ice Spirit Knight Tornado The Log
Tornado Poison The Log Ice Spirit Knight
Tornado
Knight Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Rocket Lightning The Log
Ice Spirit Knight Rocket Lightning The Log
Rocket Lightning Knight Tornado The Log
Knight
Rocket Poison Ice Spirit Tornado
Rocket Knight Lightning
Knight
Rocket Lightning Ice Spirit Knight Tornado Poison The Log
Knight
Rocket Lightning Tornado Poison The Log
Rocket Lightning Knight
Ice Spirit Knight Rocket Tornado Poison Lightning The Log
Poison The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Knight Rocket The Log
Poison Tornado The Log
Rocket Lightning Poison The Log
Lightning Knight Rocket Poison The Log
Rocket Poison The Log
Poison Ice Spirit Rocket Tornado
Tornado Poison The Log
Poison The Log Ice Spirit Tornado Lightning
Poison The Log Tornado Lightning
Rocket Lightning Tornado Poison
Rocket Poison Lightning Knight Tornado The Log
Poison Lightning Rocket Tornado
Rocket Poison Lightning Knight The Log
Lightning Rocket Poison
Lightning Poison The Log
Rocket Lightning Poison The Log
Lightning Rocket Poison The Log
Lightning Rocket Tornado Poison
Rocket Lightning
Rocket Lightning Poison The Log
Rocket Lightning Tornado Poison The Log
Rocket Lightning Poison The Log
Rocket Lightning Tornado Poison
Rocket Tornado Lightning The Log
Rocket Lightning Poison The Log
Tornado Poison The Log Ice Spirit
Poison The Log Tornado Lightning
Lightning Tornado Poison The Log
Rocket Poison Lightning Tornado The Log
Poison Lightning Tornado
Rocket Lightning Ice Spirit Poison
Lightning
Poison Lightning Rocket The Log
Rocket Lightning Ice Spirit Poison
Rocket Poison Lightning The Log
Lightning Ice Spirit Rocket
Rocket Poison Lightning Tornado
The Log
Poison Lightning Knight Rocket
The Log Poison Lightning
Rocket Lightning Tornado Poison
Ice Spirit Rocket Tornado Poison Lightning The Log
Rocket Tornado Poison Lightning
Poison Lightning Rocket Tornado The Log

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