My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Mighty Miner
Giant Snowball
Musketeer Hog Rider Guards Mighty Miner
Zap
Mortar Guards Mighty Miner
Barbarian Barrel
Ice Spirit Mortar Musketeer Guards
The Log
Ice Spirit Musketeer Hog Rider Guards
Earthquake
Mortar Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Musketeer Hog Rider Guards
Fireball
Mortar Musketeer Hog Rider Mighty Miner
Poison
Mortar Musketeer Guards
Lightning
Mortar Musketeer Mighty Miner
Rocket
Mortar Musketeer Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Earthquake Guards Mortar Musketeer Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Earthquake Guards

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Mortar Musketeer Guards
Mortar
Ice Spirit Musketeer Hog Rider The Log
Earthquake
Hog Rider The Log
Musketeer
Hog Rider Ice Spirit Mortar The Log
Hog Rider
Ice Spirit Earthquake Musketeer The Log Mortar Guards
Guards
Ice Spirit Hog Rider The Log
The Log
Hog Rider Mortar Earthquake Musketeer Guards
Mighty Miner

Defense Synergies 3 10

Ice Spirit
Musketeer Mortar Earthquake Guards The Log
Mortar
Ice Spirit Earthquake Musketeer Guards The Log
Earthquake
Ice Spirit Mortar The Log
Musketeer
Ice Spirit Guards The Log Mortar
Hog Rider
Guards
Musketeer Ice Spirit Mortar The Log
The Log
Musketeer Ice Spirit Mortar Earthquake Guards
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Musketeer The Log
Ice Spirit Mortar Musketeer The Log
Mortar Musketeer
Mortar Musketeer Guards
Earthquake The Log
The Log Earthquake Musketeer Guards
Musketeer Ice Spirit Mortar
Earthquake Musketeer The Log
Mighty Miner Mortar Musketeer
Guards Ice Spirit Musketeer
Guards Earthquake Musketeer The Log
Musketeer
Mortar Ice Spirit Earthquake Musketeer Guards The Log
Ice Spirit Mortar Earthquake Guards The Log
Mortar
Ice Spirit Mortar The Log
Mortar Musketeer
Ice Spirit Mortar Musketeer Guards The Log
Mortar Earthquake The Log Ice Spirit Musketeer Guards
Mortar Musketeer
Earthquake Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Mortar Musketeer The Log
Guards Ice Spirit Musketeer The Log
Guards Musketeer The Log
Musketeer Guards Mighty Miner
Ice Spirit Musketeer
Guards Musketeer
Mighty Miner
Ice Spirit Mortar The Log
Musketeer Guards
Musketeer Guards
Guards The Log
Guards
Musketeer
Guards Ice Spirit Mortar Musketeer The Log Mighty Miner
Earthquake Musketeer The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Musketeer Guards The Log
Mortar Musketeer The Log
Earthquake The Log
Earthquake Musketeer Guards The Log
Mortar Earthquake The Log
Ice Spirit Musketeer
Mortar Earthquake Musketeer The Log
Earthquake The Log Ice Spirit
The Log Mortar
Musketeer Guards
Mortar Earthquake Musketeer The Log
Musketeer
Earthquake Mortar Musketeer The Log
Earthquake Mortar Musketeer
Earthquake Mortar Musketeer The Log
Earthquake Mortar Musketeer The Log
Earthquake Mortar Musketeer The Log
Mortar Earthquake
Mortar Earthquake Musketeer The Log
Mortar Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Mortar Musketeer The Log
Earthquake The Log Ice Spirit Mortar
Mortar The Log Earthquake Musketeer
Mortar Musketeer The Log
Mortar Musketeer The Log
Musketeer
Ice Spirit Musketeer Guards
Mortar Earthquake Musketeer The Log
Ice Spirit
Mighty Miner
Earthquake The Log
Earthquake Ice Spirit Musketeer Guards
Musketeer
The Log
Musketeer
The Log Mortar Earthquake Musketeer
Musketeer
Ice Spirit Musketeer Guards The Log
Musketeer
Mortar Musketeer The Log

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