My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards X-Bow
Barbarian Barrel
Ice Spirit Tesla Guards X-Bow
The Log
Ice Spirit Guards X-Bow
Earthquake
Tesla Guards X-Bow
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Guards P.E.K.K.A
Fireball
Tesla X-Bow
Poison
Guards X-Bow
Lightning
Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Guards Tesla Fireball X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Guards

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Guards X-Bow
Arrows
Fireball P.E.K.K.A X-Bow
Tesla
Fireball
Arrows X-Bow The Log
Guards
Ice Spirit X-Bow The Log
X-Bow
Fireball The Log Ice Spirit Arrows Guards
P.E.K.K.A
Ice Spirit Arrows The Log
The Log
X-Bow Fireball Guards P.E.K.K.A

Defense Synergies 7 12

Ice Spirit
X-Bow Tesla Fireball Guards P.E.K.K.A The Log
Arrows
Tesla Fireball P.E.K.K.A
Tesla
X-Bow The Log Ice Spirit Arrows Fireball Guards
Fireball
X-Bow The Log Ice Spirit Arrows Tesla
Guards
Ice Spirit Tesla X-Bow The Log
X-Bow
Ice Spirit Tesla Fireball The Log Guards
P.E.K.K.A
The Log Ice Spirit Arrows
The Log
Tesla Fireball X-Bow P.E.K.K.A Ice Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball X-Bow The Log
P.E.K.K.A Ice Spirit Tesla X-Bow The Log
Tesla P.E.K.K.A
Tesla P.E.K.K.A Guards
Arrows Fireball X-Bow P.E.K.K.A The Log
Arrows Fireball The Log Tesla Guards X-Bow
Tesla Ice Spirit Arrows Fireball X-Bow
Arrows Tesla Fireball X-Bow P.E.K.K.A The Log
Tesla P.E.K.K.A X-Bow
Guards Ice Spirit Tesla
Guards Arrows Tesla Fireball X-Bow The Log
Arrows Tesla Fireball
Tesla P.E.K.K.A Ice Spirit Fireball Guards X-Bow The Log
Fireball Ice Spirit Arrows Tesla Guards X-Bow P.E.K.K.A The Log
P.E.K.K.A Tesla X-Bow
Ice Spirit Tesla Fireball X-Bow P.E.K.K.A The Log
Tesla Arrows Fireball X-Bow P.E.K.K.A
Ice Spirit Arrows Tesla Fireball Guards X-Bow The Log
Arrows The Log Ice Spirit Tesla Fireball Guards
P.E.K.K.A Tesla
Arrows Tesla Fireball Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball X-Bow P.E.K.K.A
Fireball Arrows Tesla X-Bow The Log
Guards P.E.K.K.A Ice Spirit The Log
Guards P.E.K.K.A Tesla Fireball X-Bow The Log
P.E.K.K.A Tesla Guards
Arrows Fireball Ice Spirit Tesla
Guards P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla
P.E.K.K.A Ice Spirit Fireball X-Bow The Log
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Arrows Fireball Guards The Log
P.E.K.K.A Tesla Fireball Guards
Tesla Fireball
Tesla Guards Ice Spirit Fireball X-Bow P.E.K.K.A The Log
Arrows Tesla Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards X-Bow The Log
Arrows Fireball X-Bow The Log
Arrows Fireball X-Bow The Log
Arrows Fireball Guards The Log
Fireball Arrows The Log
Arrows Fireball Ice Spirit
Arrows The Log
Arrows Fireball X-Bow The Log Ice Spirit
Arrows Fireball The Log X-Bow
Fireball Guards X-Bow
Arrows Fireball X-Bow The Log
Fireball Arrows
Fireball The Log
Arrows Fireball X-Bow
Arrows Fireball X-Bow The Log
X-Bow Arrows Fireball The Log
Arrows Fireball X-Bow The Log
Arrows Fireball
Arrows Fireball X-Bow The Log
Arrows Fireball X-Bow The Log
Fireball X-Bow The Log
Arrows Fireball
X-Bow The Log
Arrows Fireball X-Bow The Log
Arrows The Log Ice Spirit Fireball
Arrows Fireball X-Bow The Log
Fireball Arrows X-Bow The Log
Fireball Arrows X-Bow The Log
Arrows Fireball X-Bow
Ice Spirit Fireball Guards
Fireball
Arrows Fireball X-Bow The Log
Ice Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball The Log
Ice Spirit Fireball Guards X-Bow
Fireball Arrows
Arrows The Log Fireball
Fireball
Arrows The Log Fireball
Arrows Fireball
P.E.K.K.A
Ice Spirit Fireball Guards The Log
Fireball
Fireball X-Bow The Log

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