My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Balloon Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Skeleton King
Giant Snowball
Balloon Skeleton King
Zap
Balloon Skeleton King
Barbarian Barrel
Ice Spirit Knight Bomb Tower Magic Archer Skeleton King
The Log
Ice Spirit Skeleton King
Earthquake
Bomb Tower Skeleton King
Arrows
Ice Spirit Skeleton King
Royal Delivery
Ice Spirit Knight Balloon Magic Archer Skeleton King
Fireball
Bomb Tower Balloon Magic Archer Skeleton King
Poison
Bomb Tower Balloon Magic Archer Skeleton King
Lightning
Knight Bomb Tower Balloon Magic Archer Skeleton King
Rocket
Bomb Tower Balloon Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Bomb Tower Tornado Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Tornado Fireball Bomb Tower Magic Archer Skeleton King Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Tornado Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon
Knight
Ice Spirit Balloon Fireball Magic Archer
Fireball
Tornado Knight Magic Archer Skeleton King
Bomb Tower
Tornado
Fireball Magic Archer Balloon
Balloon
Ice Spirit Knight Tornado Magic Archer
Magic Archer
Tornado Knight Fireball Balloon
Skeleton King
Fireball

Defense Synergies 5 10

Ice Spirit
Knight Fireball Bomb Tower Tornado Magic Archer
Knight
Bomb Tower Magic Archer Ice Spirit Fireball Tornado
Fireball
Tornado Ice Spirit Knight Bomb Tower
Bomb Tower
Knight Tornado Ice Spirit Fireball Magic Archer
Tornado
Fireball Bomb Tower Magic Archer Ice Spirit Knight Skeleton King
Balloon
Magic Archer
Knight Tornado Ice Spirit Bomb Tower
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Magic Archer
Bomb Tower Ice Spirit Knight
Bomb Tower Tornado Knight
Bomb Tower Knight Skeleton King
Fireball Bomb Tower Tornado
Fireball Tornado Bomb Tower Magic Archer
Tornado Ice Spirit Fireball Bomb Tower Magic Archer
Fireball Bomb Tower Magic Archer
Bomb Tower Tornado Skeleton King
Knight Tornado Ice Spirit
Knight Fireball Bomb Tower Tornado Magic Archer Skeleton King
Fireball Tornado Magic Archer
Bomb Tower Ice Spirit Knight Fireball
Fireball Bomb Tower Ice Spirit Tornado Magic Archer Skeleton King
Knight Bomb Tower Skeleton King
Bomb Tower Tornado Ice Spirit Fireball
Bomb Tower Knight Fireball Tornado
Ice Spirit Fireball Bomb Tower Knight Tornado Magic Archer
Bomb Tower Tornado Ice Spirit Knight Fireball Magic Archer
Bomb Tower Tornado
Knight Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Bomb Tower Magic Archer
Ice Spirit Knight Bomb Tower
Knight Fireball Tornado
Knight
Fireball Ice Spirit Bomb Tower Tornado Magic Archer
Knight Fireball Bomb Tower
Knight Bomb Tower
Ice Spirit Knight Fireball Bomb Tower Tornado Magic Archer
Knight Bomb Tower
Fireball Tornado
Knight Fireball Bomb Tower Skeleton King
Fireball Bomb Tower Magic Archer
Ice Spirit Knight Fireball Bomb Tower Tornado Magic Archer Skeleton King
Fireball Bomb Tower Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Tornado Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Magic Archer
Fireball Ice Spirit Tornado Magic Archer
Tornado Magic Archer
Fireball Ice Spirit Tornado Magic Archer
Fireball Tornado
Fireball Tornado
Knight Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Ice Spirit Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Ice Spirit Fireball
Fireball
Fireball Magic Archer
Ice Spirit Fireball Magic Archer
Fireball Magic Archer
Ice Spirit Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Knight Magic Archer
Fireball Magic Archer Skeleton King
Fireball Tornado
Ice Spirit Fireball Tornado Magic Archer Skeleton King
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer

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