My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Ghost Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Royal Ghost
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Miner Royal Ghost
Fireball
Firecracker
Poison
Firecracker
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Miner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Void Miner Royal Ghost Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Void

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Miner Royal Ghost Mega Knight
Firecracker
Miner Ice Spirit Mega Knight Monk
Void
The Log
Miner Mega Knight
Miner
Firecracker Ice Spirit The Log Royal Ghost Mega Knight
Royal Ghost
Ice Spirit Miner Mega Knight Monk
Mega Knight
Ice Spirit Firecracker The Log Miner Royal Ghost
Monk
Firecracker Royal Ghost

Defense Synergies 1 11

Ice Spirit
Firecracker The Log Miner Royal Ghost Mega Knight
Firecracker
The Log Ice Spirit Mega Knight
Void
The Log
Firecracker Ice Spirit Miner Royal Ghost Mega Knight
Miner
Ice Spirit The Log Mega Knight
Royal Ghost
Ice Spirit The Log Mega Knight
Mega Knight
Ice Spirit Firecracker The Log Miner Royal Ghost
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log
Ice Spirit Firecracker The Log Mega Knight Monk
Mega Knight Void
Firecracker Mega Knight Monk
Firecracker The Log Mega Knight Monk
The Log Firecracker Royal Ghost Mega Knight
Ice Spirit Firecracker Void
Void The Log Mega Knight Monk
Ice Spirit Firecracker Miner Royal Ghost Mega Knight
Firecracker The Log Royal Ghost Mega Knight
Firecracker
Mega Knight Ice Spirit The Log
Mega Knight Ice Spirit Firecracker The Log Royal Ghost
Mega Knight
Monk Ice Spirit The Log Mega Knight
Mega Knight Firecracker
Ice Spirit Mega Knight Firecracker The Log Royal Ghost
The Log Ice Spirit Firecracker Royal Ghost Mega Knight
Royal Ghost Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Royal Ghost
Void Firecracker The Log Miner Royal Ghost Mega Knight Monk
Mega Knight Ice Spirit The Log
Mega Knight The Log Monk
Mega Knight
Firecracker Ice Spirit Monk
Void
Mega Knight
Void Mega Knight Ice Spirit Firecracker The Log Monk
Mega Knight
Mega Knight Monk Void The Log
Mega Knight
Firecracker Mega Knight
Ice Spirit Firecracker The Log Monk
Mega Knight Firecracker The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Royal Ghost Monk
Firecracker Void Monk The Log Miner Royal Ghost
Void The Log Miner
Firecracker Void The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Monk
Firecracker The Log
The Log Ice Spirit Firecracker
Void The Log Miner Monk Firecracker
Void
Firecracker Void Miner Monk The Log
Void Monk Firecracker
Firecracker Void The Log Miner
Firecracker Void Monk
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Monk
Void Firecracker The Log Mega Knight Monk
Firecracker The Log Miner Mega Knight Monk
Void The Log Mega Knight Monk
Void
Void The Log Monk
Void The Log Monk
Firecracker The Log Ice Spirit Mega Knight
Firecracker Void The Log Miner Royal Ghost Monk
Void The Log Miner Mega Knight Monk
Void Miner Firecracker The Log
Firecracker
Ice Spirit Firecracker Void
Void
Void The Log Miner Mega Knight
Void Ice Spirit Firecracker Monk
Mega Knight
Firecracker The Log Monk
Ice Spirit Void
Firecracker Monk
The Log
Void Miner Firecracker Mega Knight
The Log Firecracker
Void Monk
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker Void
Void Firecracker The Log Miner Royal Ghost Mega Knight Monk

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