My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards
Zap
Bomber Firecracker Mortar Guards
Barbarian Barrel
Ice Spirit Bomber Firecracker Mortar Guards
The Log
Ice Spirit Bomber Firecracker Guards
Earthquake
Bomber Firecracker Mortar Guards
Arrows
Ice Spirit Bomber Firecracker Guards
Royal Delivery
Ice Spirit Bomber Firecracker Guards P.E.K.K.A
Fireball
Bomber Firecracker Mortar
Poison
Bomber Firecracker Mortar Guards
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Firecracker Mortar Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Firecracker Guards Mortar Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Zap Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bomber Firecracker Mortar Guards
Bomber
Ice Spirit Zap Mortar P.E.K.K.A
Zap
Ice Spirit Firecracker P.E.K.K.A Bomber Mortar Guards Poison
Firecracker
Zap Ice Spirit Mortar P.E.K.K.A
Mortar
Ice Spirit Bomber Zap Firecracker
Guards
Ice Spirit Zap
Poison
P.E.K.K.A Zap
P.E.K.K.A
Ice Spirit Zap Poison Bomber Firecracker

Defense Synergies 1 21

Ice Spirit
Zap Bomber Firecracker Mortar Guards Poison P.E.K.K.A
Bomber
Ice Spirit Zap Mortar Guards P.E.K.K.A
Zap
Ice Spirit Bomber Firecracker Mortar Guards Poison P.E.K.K.A
Firecracker
Ice Spirit Zap Mortar Guards P.E.K.K.A
Mortar
Ice Spirit Bomber Zap Firecracker Guards Poison
Guards
Ice Spirit Bomber Zap Firecracker Mortar Poison
Poison
Ice Spirit Zap Mortar Guards
P.E.K.K.A
Ice Spirit Bomber Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Mortar
P.E.K.K.A Ice Spirit Bomber Zap Firecracker Mortar
Mortar P.E.K.K.A Bomber
P.E.K.K.A Bomber Firecracker Mortar Guards
Bomber Firecracker Poison P.E.K.K.A
Bomber Zap Firecracker Guards
Ice Spirit Zap Firecracker Mortar Poison
Zap Poison P.E.K.K.A
P.E.K.K.A Mortar
Guards Ice Spirit Bomber Firecracker
Guards Poison Bomber Zap Firecracker
Zap Firecracker Poison
Mortar P.E.K.K.A Ice Spirit Bomber Zap Guards
Bomber Ice Spirit Zap Firecracker Mortar Guards Poison P.E.K.K.A
P.E.K.K.A Mortar
Ice Spirit Zap Mortar P.E.K.K.A
Bomber Firecracker Mortar Poison P.E.K.K.A
Ice Spirit Mortar Bomber Zap Firecracker Guards
Zap Mortar Poison Ice Spirit Bomber Firecracker Guards
P.E.K.K.A Mortar
Bomber Firecracker Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Poison Bomber Zap Firecracker Mortar
Guards P.E.K.K.A Ice Spirit Zap
Guards P.E.K.K.A Zap
P.E.K.K.A Guards
Firecracker Poison Ice Spirit Zap
Guards P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Firecracker Mortar Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards Poison
P.E.K.K.A Guards
Bomber Firecracker
Guards Ice Spirit Bomber Zap Firecracker Mortar Poison P.E.K.K.A
Poison Bomber Zap Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Mortar Guards
Firecracker Mortar Poison Zap
Poison
Firecracker Guards Poison
Bomber Poison Zap Firecracker Mortar
Firecracker Poison Ice Spirit Zap
Bomber Firecracker Mortar Poison
Poison Ice Spirit Zap Firecracker
Poison Zap Firecracker Mortar
Guards Poison
Firecracker Poison Zap Mortar
Poison Zap Firecracker
Poison Firecracker Mortar
Firecracker Mortar Poison
Zap Firecracker Mortar Poison
Bomber Zap Firecracker Mortar Poison
Firecracker Mortar Poison
Mortar Poison
Bomber
Bomber Zap Firecracker Mortar Poison
Bomber Zap Firecracker Mortar Poison
Poison
Poison
Zap Mortar Poison
Zap Firecracker Poison Ice Spirit Bomber Mortar
Firecracker Mortar Poison Zap
Zap Mortar Poison
Poison Zap Firecracker Mortar
Poison Zap Firecracker
Zap Ice Spirit Firecracker Guards Poison
Poison Bomber Zap Mortar
Zap Ice Spirit Firecracker Poison
P.E.K.K.A
Firecracker Poison
Zap Ice Spirit Guards
Poison Zap Firecracker
Poison Firecracker
Bomber Zap Firecracker Mortar Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Guards Poison
Firecracker Zap Poison
Poison Zap Firecracker Mortar

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