My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Ice Spirit Valkyrie Bomb Tower
The Log
Ice Spirit
Earthquake
Bomb Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Miner
Fireball
Bomb Tower
Poison
Bomb Tower
Lightning
Valkyrie Bomb Tower Monk
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Bomb Tower Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Miner Valkyrie Bomb Tower Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Miner

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Miner
Arrows
Miner
Valkyrie
Ice Spirit
Bomb Tower
Rocket
Miner
The Log
Miner
Miner
Ice Spirit Arrows Rocket The Log
Monk

Defense Synergies 1 12

Ice Spirit
Valkyrie Bomb Tower Rocket The Log Miner
Arrows
Valkyrie Bomb Tower Monk
Valkyrie
Ice Spirit Arrows Bomb Tower The Log
Bomb Tower
The Log Ice Spirit Arrows Valkyrie
Rocket
Ice Spirit The Log
The Log
Bomb Tower Ice Spirit Valkyrie Rocket Miner
Miner
Ice Spirit The Log
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie The Log
Bomb Tower Ice Spirit Valkyrie The Log Monk
Bomb Tower Rocket Valkyrie
Bomb Tower Valkyrie Monk
Arrows Valkyrie Bomb Tower Rocket The Log Monk
Arrows The Log Valkyrie Bomb Tower
Rocket Ice Spirit Arrows Bomb Tower
Rocket Arrows Valkyrie Bomb Tower The Log Monk
Bomb Tower
Ice Spirit Valkyrie Miner
Valkyrie Arrows Bomb Tower The Log
Arrows
Bomb Tower Ice Spirit Valkyrie Rocket The Log
Valkyrie Bomb Tower Rocket Ice Spirit Arrows The Log
Bomb Tower
Bomb Tower Rocket Monk Ice Spirit The Log
Bomb Tower Arrows Valkyrie
Ice Spirit Arrows Bomb Tower Valkyrie The Log
Arrows Valkyrie Bomb Tower The Log Ice Spirit
Bomb Tower
Valkyrie Arrows Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Valkyrie Bomb Tower Rocket The Log Miner Monk
Ice Spirit Valkyrie Bomb Tower Rocket The Log
Valkyrie Rocket The Log Monk
Valkyrie
Arrows Rocket Ice Spirit Bomb Tower Monk
Rocket Valkyrie Bomb Tower
Valkyrie Bomb Tower
Rocket Ice Spirit Valkyrie Bomb Tower The Log Monk
Valkyrie Bomb Tower
Rocket Monk Arrows Valkyrie The Log
Rocket Valkyrie Bomb Tower
Valkyrie Bomb Tower
Ice Spirit Valkyrie Bomb Tower Rocket The Log Monk
Arrows Valkyrie Bomb Tower The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket The Log Monk
Arrows Monk The Log Miner
Rocket Arrows The Log Miner
Arrows Valkyrie Rocket The Log
Rocket Arrows Valkyrie The Log
Arrows Ice Spirit Rocket Monk
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log Miner Monk
Rocket
Rocket Miner Monk Arrows Valkyrie The Log
Monk Arrows Rocket
Rocket The Log Miner
Arrows Rocket Monk
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Monk Arrows Rocket
Rocket
Rocket Arrows The Log Monk
Rocket Arrows Valkyrie The Log Miner Monk
Rocket The Log Monk
Rocket Arrows
Rocket The Log Monk
Rocket Arrows The Log Monk
Arrows The Log Ice Spirit Valkyrie
Arrows The Log Miner Monk
Arrows The Log Miner Monk
Rocket Miner Arrows The Log
Arrows
Rocket Ice Spirit
Arrows Rocket The Log Miner
Rocket Ice Spirit Arrows Monk
Rocket Arrows The Log Monk
Ice Spirit Rocket
Rocket Arrows Monk
Arrows The Log
Miner Valkyrie Rocket
Arrows The Log
Rocket Monk Arrows
Ice Spirit Rocket The Log
Rocket
Rocket The Log Miner Monk

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