My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Prince Princess Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Prince Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince
Giant Snowball
Goblin Barrel Guards Princess
Zap
Goblin Barrel Guards Prince Princess
Barbarian Barrel
Ice Spirit Goblin Barrel Guards Princess Ice Wizard Royal Ghost
The Log
Ice Spirit Goblin Barrel Guards Prince Princess
Earthquake
Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards Princess
Royal Delivery
Ice Spirit Goblin Barrel Guards Prince Princess Ice Wizard Royal Ghost
Fireball
Goblin Barrel Princess Ice Wizard
Poison
Guards Princess Ice Wizard
Lightning
Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Princess Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Prince Princess Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Barrel Guards Princess Ice Wizard Royal Ghost Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Barrel Guards

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Guards Prince Princess Royal Ghost
Arrows
Goblin Barrel Prince
Goblin Barrel
Ice Spirit Prince Arrows Guards Princess Ice Wizard Royal Ghost
Guards
Ice Spirit Goblin Barrel
Prince
Goblin Barrel Ice Spirit Arrows Princess Ice Wizard Royal Ghost
Princess
Ice Spirit Goblin Barrel Prince Royal Ghost
Ice Wizard
Goblin Barrel Prince
Royal Ghost
Ice Spirit Goblin Barrel Prince Princess

Defense Synergies 0 13

Ice Spirit
Guards Prince Princess Ice Wizard Royal Ghost
Arrows
Prince Ice Wizard
Goblin Barrel
Guards
Ice Spirit Prince Princess Ice Wizard
Prince
Ice Spirit Arrows Guards Ice Wizard
Princess
Ice Spirit Guards Ice Wizard Royal Ghost
Ice Wizard
Ice Spirit Arrows Guards Prince Princess
Royal Ghost
Ice Spirit Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Spirit Prince Ice Wizard
Prince Ice Wizard
Prince Guards Ice Wizard
Arrows Prince Princess
Arrows Guards Ice Wizard Royal Ghost
Ice Spirit Arrows Princess Ice Wizard
Arrows
Prince Princess Ice Wizard
Guards Ice Spirit Prince Ice Wizard Royal Ghost
Guards Ice Wizard Arrows Princess Royal Ghost
Arrows Princess Ice Wizard
Prince Ice Spirit Guards Ice Wizard
Ice Spirit Arrows Guards Prince Princess Royal Ghost
Prince
Ice Spirit Prince
Arrows Prince
Ice Spirit Arrows Guards Prince Ice Wizard Royal Ghost
Arrows Ice Spirit Guards Princess Ice Wizard Royal Ghost
Prince
Royal Ghost Arrows Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Royal Ghost
Arrows Prince Royal Ghost
Guards Ice Spirit Prince
Guards Prince
Guards Prince
Arrows Ice Spirit Princess Ice Wizard
Guards Prince Ice Wizard
Prince
Ice Spirit Prince
Guards
Guards Prince
Arrows Guards Prince
Prince Guards
Princess
Guards Ice Spirit Prince
Arrows Princess Ice Wizard Royal Ghost
Arrows Ice Wizard
Ice Wizard
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Guards Royal Ghost
Arrows Princess Ice Wizard Royal Ghost
Arrows
Arrows Guards Prince
Arrows
Arrows Ice Spirit Princess Ice Wizard
Arrows Princess
Arrows Ice Spirit Princess Ice Wizard
Arrows
Guards Prince
Arrows Prince Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows Prince
Arrows Princess
Arrows Princess
Arrows
Arrows Prince Princess
Arrows Princess
Prince
Arrows Princess
Prince
Arrows
Arrows Ice Spirit Princess Ice Wizard
Arrows Princess Ice Wizard Royal Ghost
Arrows Prince Princess
Arrows
Arrows Princess Ice Wizard
Ice Spirit Guards
Arrows
Ice Spirit Arrows Princess
Prince
Arrows Princess
Ice Spirit Guards Prince Princess
Arrows Princess Ice Wizard
Arrows
Prince Princess
Arrows Princess
Arrows
Prince
Ice Spirit Guards Princess
Princess
Prince Princess Royal Ghost
Prince

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