My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Recruits Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Recruits Hog Rider Skeleton Army Prince
Giant Snowball
Minion Horde Royal Recruits Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Royal Recruits Wizard Skeleton Army Electro Wizard
The Log
Elite Barbarians Royal Recruits Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Royal Recruits Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Royal Recruits Hog Rider Wizard Skeleton Army Prince Electro Wizard
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Minion Horde Royal Recruits Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Prince Electro Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Hog Rider Electro Wizard Minion Horde Wizard Prince Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Hog Rider Electro Wizard Minion Horde

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Prince
Elite Barbarians
Hog Rider Wizard
Royal Recruits
Hog Rider Electro Wizard
Hog Rider
Minion Horde Elite Barbarians Royal Recruits Wizard Prince Electro Wizard
Wizard
Elite Barbarians Hog Rider Prince
Skeleton Army
Prince
Minion Horde Hog Rider Wizard Electro Wizard
Electro Wizard
Royal Recruits Hog Rider Prince

Defense Synergies 0 8

Minion Horde
Elite Barbarians
Wizard
Royal Recruits
Skeleton Army
Hog Rider
Wizard
Elite Barbarians Skeleton Army Prince Electro Wizard
Skeleton Army
Royal Recruits Wizard Prince Electro Wizard
Prince
Wizard Skeleton Army Electro Wizard
Electro Wizard
Wizard Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Wizard Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Royal Recruits Prince Electro Wizard
Minion Horde Skeleton Army Prince Elite Barbarians Royal Recruits Electro Wizard
Minion Horde Elite Barbarians Royal Recruits Skeleton Army Prince Electro Wizard
Elite Barbarians Royal Recruits Skeleton Army Prince
Skeleton Army Electro Wizard
Minion Horde Electro Wizard Wizard
Royal Recruits Electro Wizard
Minion Horde Elite Barbarians Royal Recruits Skeleton Army Prince
Elite Barbarians Skeleton Army Minion Horde Royal Recruits Prince Electro Wizard
Minion Horde Skeleton Army Electro Wizard Royal Recruits Wizard
Minion Horde Wizard Electro Wizard
Minion Horde Royal Recruits Skeleton Army Prince Elite Barbarians Wizard Electro Wizard
Wizard Skeleton Army Minion Horde Royal Recruits Prince Electro Wizard
Elite Barbarians Royal Recruits Skeleton Army Minion Horde Prince Electro Wizard
Minion Horde Skeleton Army Elite Barbarians Royal Recruits Prince Electro Wizard
Minion Horde Wizard Elite Barbarians Royal Recruits Skeleton Army Prince Electro Wizard
Minion Horde Elite Barbarians Royal Recruits Wizard Skeleton Army Prince Electro Wizard
Wizard Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Prince Electro Wizard
Royal Recruits Wizard Skeleton Army Minion Horde Elite Barbarians Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Elite Barbarians Prince Electro Wizard
Electro Wizard Elite Barbarians Wizard Prince
Royal Recruits Skeleton Army Minion Horde Elite Barbarians Prince Electro Wizard
Royal Recruits Skeleton Army Prince Minion Horde Elite Barbarians Electro Wizard
Royal Recruits Minion Horde Elite Barbarians Skeleton Army Prince
Wizard Minion Horde Electro Wizard
Royal Recruits Skeleton Army Prince Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Royal Recruits Skeleton Army Prince
Minion Horde Royal Recruits Electro Wizard Elite Barbarians Skeleton Army Prince
Royal Recruits Minion Horde Skeleton Army
Minion Horde Elite Barbarians Royal Recruits Prince
Royal Recruits Skeleton Army Elite Barbarians Prince Electro Wizard
Elite Barbarians Royal Recruits Skeleton Army Prince Minion Horde Wizard
Royal Recruits Wizard Minion Horde Skeleton Army
Elite Barbarians Royal Recruits Skeleton Army Electro Wizard Minion Horde Prince
Minion Horde Elite Barbarians Royal Recruits Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits
Electro Wizard
Minion Horde
Royal Recruits Prince
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Elite Barbarians Prince Electro Wizard
Minion Horde Royal Recruits Wizard Prince Electro Wizard
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians Prince
Minion Horde Wizard
Minion Horde Royal Recruits Wizard
Minion Horde
Wizard Prince Electro Wizard
Wizard
Minion Horde Prince
Wizard
Prince
Minion Horde Royal Recruits
Wizard
Minion Horde
Wizard Electro Wizard
Wizard Prince
Elite Barbarians Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde Prince
Wizard
Minion Horde Electro Wizard Royal Recruits Skeleton Army Prince
Wizard Electro Wizard
Minion Horde Wizard Prince Electro Wizard
Wizard
Minion Horde Elite Barbarians Royal Recruits Prince
Minion Horde Elite Barbarians Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Prince Electro Wizard

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