My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Baby Dragon Witch Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Zappies Skeleton Army Baby Dragon Witch Lumberjack
Zap
Minion Horde Zappies Skeleton Army Witch
Barbarian Barrel
Valkyrie Zappies Skeleton Army Witch Magic Archer Lumberjack
The Log
Zappies Skeleton Army Witch Lumberjack
Earthquake
Zappies Skeleton Army Witch
Arrows
Minion Horde Zappies Skeleton Army Witch
Royal Delivery
Minion Horde Valkyrie Zappies Skeleton Army Baby Dragon Witch Magic Archer Lumberjack
Fireball
Minion Horde Zappies Skeleton Army Baby Dragon Witch Magic Archer Lumberjack
Poison
Minion Horde Zappies Skeleton Army Witch Magic Archer
Lightning
Valkyrie Baby Dragon Witch Magic Archer Lumberjack
Rocket
Minion Horde Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Zappies Baby Dragon Magic Archer Lumberjack Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Zappies Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lumberjack
Valkyrie
Lumberjack Zappies Baby Dragon Witch Magic Archer
Zappies
Valkyrie Baby Dragon Lumberjack
Skeleton Army
Baby Dragon
Valkyrie Zappies Witch Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Magic Archer
Valkyrie Lumberjack
Lumberjack
Valkyrie Minion Horde Zappies Baby Dragon Witch Magic Archer

Defense Synergies 0 13

Minion Horde
Valkyrie
Zappies Baby Dragon Witch Magic Archer Lumberjack
Zappies
Valkyrie Skeleton Army Lumberjack
Skeleton Army
Zappies Magic Archer Lumberjack
Baby Dragon
Valkyrie Witch Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Magic Archer
Valkyrie Skeleton Army Lumberjack
Lumberjack
Valkyrie Zappies Skeleton Army Baby Dragon Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Zappies Baby Dragon Magic Archer
Minion Horde Skeleton Army Lumberjack Valkyrie Zappies Witch
Minion Horde Skeleton Army Witch Lumberjack Valkyrie Zappies
Minion Horde Skeleton Army Witch Lumberjack Valkyrie Zappies
Valkyrie Skeleton Army Lumberjack
Skeleton Army Valkyrie Zappies Baby Dragon Magic Archer Lumberjack
Minion Horde Zappies Baby Dragon Witch Magic Archer
Valkyrie Baby Dragon Magic Archer
Minion Horde Zappies Witch Skeleton Army Lumberjack
Skeleton Army Minion Horde Valkyrie Zappies Lumberjack
Minion Horde Valkyrie Skeleton Army Witch Zappies Baby Dragon Magic Archer Lumberjack
Minion Horde Zappies Baby Dragon Witch Magic Archer
Minion Horde Skeleton Army Lumberjack Valkyrie Zappies Witch
Valkyrie Skeleton Army Minion Horde Zappies Baby Dragon Witch Magic Archer Lumberjack
Skeleton Army Minion Horde Zappies Lumberjack
Minion Horde Skeleton Army Zappies Lumberjack
Minion Horde Valkyrie Zappies Skeleton Army Witch Lumberjack
Minion Horde Valkyrie Zappies Skeleton Army Baby Dragon Witch Magic Archer Lumberjack
Valkyrie Baby Dragon Witch Zappies Magic Archer Lumberjack
Zappies Lumberjack
Valkyrie Skeleton Army Minion Horde Zappies Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zappies Witch
Valkyrie Baby Dragon Magic Archer Lumberjack
Zappies Skeleton Army Lumberjack Minion Horde Valkyrie Witch
Valkyrie Skeleton Army Lumberjack Minion Horde Zappies
Minion Horde Valkyrie Zappies Skeleton Army Witch Lumberjack
Minion Horde Zappies Baby Dragon Witch Magic Archer
Skeleton Army Minion Horde Valkyrie Zappies Witch Lumberjack
Minion Horde Valkyrie Zappies Skeleton Army Lumberjack
Minion Horde Valkyrie Zappies Skeleton Army Baby Dragon Witch Magic Archer
Witch Minion Horde Zappies Skeleton Army
Minion Horde Valkyrie Zappies Witch Lumberjack
Skeleton Army Valkyrie
Skeleton Army Minion Horde Valkyrie Zappies Witch Lumberjack
Minion Horde Valkyrie Zappies Skeleton Army Baby Dragon Witch Magic Archer
Zappies Skeleton Army Witch Minion Horde Valkyrie Baby Dragon Magic Archer Lumberjack
Valkyrie Minion Horde Zappies Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie Baby Dragon
Baby Dragon Magic Archer
Minion Horde Baby Dragon Magic Archer
Valkyrie
Minion Horde Valkyrie Baby Dragon Magic Archer
Minion Horde Baby Dragon Witch Magic Archer
Minion Horde Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Minion Horde Lumberjack
Minion Horde Valkyrie Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Minion Horde Baby Dragon Magic Archer
Baby Dragon Magic Archer
Minion Horde Baby Dragon Witch Magic Archer
Magic Archer Minion Horde Baby Dragon
Minion Horde
Baby Dragon Magic Archer
Valkyrie Baby Dragon Witch Magic Archer
Minion Horde Baby Dragon Magic Archer
Minion Horde Baby Dragon
Valkyrie Baby Dragon Witch Magic Archer
Minion Horde Witch
Baby Dragon Witch Magic Archer
Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Minion Horde Baby Dragon Witch Magic Archer
Minion Horde Zappies Witch
Minion Horde
Minion Horde Magic Archer
Minion Horde Zappies Magic Archer
Minion Horde
Magic Archer
Minion Horde Zappies Skeleton Army Witch Magic Archer
Zappies Baby Dragon Witch Magic Archer
Minion Horde Valkyrie Baby Dragon Magic Archer Lumberjack
Baby Dragon Magic Archer
Minion Horde
Minion Horde Zappies Baby Dragon Witch Magic Archer
Zappies Witch Magic Archer
Baby Dragon Witch Magic Archer

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