My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Hog Rider Wall Breakers Goblin Barrel Skeleton Army
Zap
Minion Horde Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Wall Breakers Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Minion Horde Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel Skeleton Army
Fireball
Minion Horde Hog Rider Wall Breakers Goblin Barrel Skeleton Army
Poison
Minion Horde Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A Hog Rider Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Goblin Barrel Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider
Mini P.E.K.K.A
Hog Rider The Log Mega Knight
Hog Rider
The Log Minion Horde Mini P.E.K.K.A Goblin Barrel Mega Knight
Wall Breakers
The Log Mega Knight
Goblin Barrel
Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Hog Rider Mini P.E.K.K.A Wall Breakers Mega Knight
Mega Knight
Minion Horde Mini P.E.K.K.A Hog Rider Wall Breakers Goblin Barrel The Log

Defense Synergies 1 4

Minion Horde
The Log
Mini P.E.K.K.A
The Log Skeleton Army
Hog Rider
Wall Breakers
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Minion Horde Skeleton Army Mega Knight
Mega Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Mega Knight
Minion Horde
The Log Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Skeleton Army The Log Mega Knight
Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Minion Horde Mega Knight Mini P.E.K.K.A Skeleton Army
Mega Knight Minion Horde Skeleton Army The Log
The Log Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Minion Horde The Log
Minion Horde Mini P.E.K.K.A Skeleton Army Mega Knight
Minion Horde
Mini P.E.K.K.A Skeleton Army Minion Horde
Mini P.E.K.K.A Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Mini P.E.K.K.A Skeleton Army The Log
Minion Horde Skeleton Army
Mega Knight Minion Horde Mini P.E.K.K.A
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Minion Horde
Minion Horde Skeleton Army Mega Knight
Skeleton Army Minion Horde Mini P.E.K.K.A The Log
Mega Knight Minion Horde Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde The Log
The Log
Minion Horde The Log Mega Knight
Minion Horde
Minion Horde The Log
The Log
The Log
Minion Horde Mini P.E.K.K.A
Minion Horde The Log
The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log Mega Knight
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
The Log Mega Knight
Minion Horde The Log Mega Knight
The Log
Minion Horde The Log
The Log Mega Knight
Minion Horde
The Log
The Log Mega Knight
The Log
Minion Horde
Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde The Log Mega Knight
Minion Horde
Minion Horde Mega Knight
The Log
Minion Horde Skeleton Army
The Log
Minion Horde Mini P.E.K.K.A Mega Knight
The Log
Minion Horde Mega Knight
Minion Horde The Log
The Log Mega Knight

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