My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minion Horde Royal Giant Miner
Giant Snowball
Bomber Archers Barbarians Minion Horde Miner
Zap
Bomber Archers Minion Horde Royal Giant Inferno Tower
Barbarian Barrel
Bomber Archers Barbarians Inferno Tower
The Log
Bomber Archers Barbarians Royal Giant
Earthquake
Bomber Archers Barbarians Inferno Tower
Arrows
Bomber Archers Minion Horde
Royal Delivery
Bomber Archers Barbarians Minion Horde Miner
Fireball
Bomber Archers Barbarians Minion Horde Inferno Tower
Poison
Bomber Archers Barbarians Minion Horde Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Miner Barbarians Minion Horde Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Miner
Archers
Arrows Royal Giant Miner
Arrows
Royal Giant Archers Miner
Barbarians
Minion Horde
Miner Royal Giant
Royal Giant
Bomber Arrows Miner Archers Minion Horde
Inferno Tower
Miner
Minion Horde Royal Giant Bomber Archers Arrows

Defense Synergies 0 6

Bomber
Miner
Archers
Inferno Tower
Arrows
Barbarians Inferno Tower
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Inferno Tower
Royal Giant
Inferno Tower
Archers Arrows Minion Horde
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower Bomber
Barbarians Minion Horde Inferno Tower Bomber Archers
Barbarians Minion Horde Inferno Tower Bomber
Bomber Arrows Barbarians
Arrows Bomber Archers
Minion Horde Inferno Tower Archers Arrows
Arrows Barbarians Inferno Tower
Barbarians Minion Horde Inferno Tower
Bomber Archers Barbarians Minion Horde Inferno Tower Miner
Archers Barbarians Minion Horde Bomber Arrows
Arrows Minion Horde Inferno Tower Archers
Barbarians Minion Horde Inferno Tower Bomber
Bomber Arrows Barbarians Minion Horde
Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Bomber Arrows Inferno Tower
Arrows Bomber Archers Barbarians Minion Horde
Arrows Bomber Archers Barbarians
Barbarians Inferno Tower
Bomber Archers Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Inferno Tower
Bomber Archers Arrows Miner
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Inferno Tower Minion Horde
Arrows Archers Minion Horde
Archers Barbarians Minion Horde Inferno Tower
Inferno Tower Barbarians Minion Horde
Minion Horde Barbarians Inferno Tower
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Inferno Tower
Arrows Barbarians
Barbarians Minion Horde Inferno Tower
Bomber Archers Barbarians Minion Horde
Barbarians Inferno Tower Bomber Archers Minion Horde
Arrows Bomber Archers Barbarians Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Miner
Arrows Minion Horde Miner
Arrows Barbarians
Bomber Arrows Minion Horde
Arrows Minion Horde
Bomber Archers Arrows Minion Horde
Arrows
Arrows Miner
Minion Horde
Miner Arrows Minion Horde
Archers Arrows
Miner
Arrows Minion Horde
Arrows
Bomber Arrows Minion Horde
Arrows Minion Horde
Arrows
Bomber Minion Horde
Bomber Archers Arrows
Bomber Arrows Miner
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Bomber
Minion Horde
Arrows Miner
Arrows Miner
Miner Arrows
Archers Arrows Minion Horde
Minion Horde
Minion Horde
Bomber Arrows Minion Horde Miner
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Archers Barbarians
Archers Arrows
Arrows
Miner Minion Horde
Arrows Bomber
Arrows
Minion Horde
Minion Horde
Miner

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