My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Executioner Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Inferno Dragon
Giant Snowball
Minion Horde Musketeer Balloon Inferno Dragon
Zap
Minion Horde Balloon Inferno Dragon
Barbarian Barrel
Musketeer Executioner Electro Wizard
The Log
Musketeer
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Musketeer Balloon Executioner Electro Wizard Inferno Dragon
Fireball
Minion Horde Musketeer Balloon Executioner Electro Wizard Inferno Dragon
Poison
Minion Horde Musketeer Balloon Executioner Electro Wizard
Lightning
Musketeer Balloon Executioner Electro Wizard Inferno Dragon
Rocket
Minion Horde Musketeer Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Electro Wizard Inferno Dragon Minion Horde Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Electro Wizard Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Fireball
Electro Wizard Mega Knight
Musketeer
Balloon Mega Knight
Balloon
Musketeer Executioner Electro Wizard Mega Knight
Executioner
Balloon Mega Knight
Electro Wizard
Fireball Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Fireball Musketeer Balloon Executioner Electro Wizard

Defense Synergies 0 9

Minion Horde
Fireball
Musketeer Electro Wizard Mega Knight
Musketeer
Fireball Electro Wizard Mega Knight
Balloon
Executioner
Mega Knight
Electro Wizard
Fireball Musketeer Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Fireball Musketeer Executioner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Executioner Electro Wizard
Minion Horde Inferno Dragon Musketeer Executioner Electro Wizard Mega Knight
Minion Horde Mega Knight Musketeer Executioner Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Musketeer Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Musketeer Executioner Electro Wizard Mega Knight
Minion Horde Musketeer Electro Wizard Inferno Dragon Fireball Executioner
Fireball Musketeer Electro Wizard Mega Knight
Minion Horde Inferno Dragon Musketeer
Minion Horde Musketeer Electro Wizard Mega Knight
Minion Horde Executioner Electro Wizard Fireball Musketeer Mega Knight
Minion Horde Musketeer Executioner Inferno Dragon Fireball Electro Wizard
Minion Horde Mega Knight Fireball Musketeer Electro Wizard
Fireball Executioner Mega Knight Minion Horde Electro Wizard
Inferno Dragon Minion Horde Electro Wizard Mega Knight
Minion Horde Fireball Electro Wizard Inferno Dragon Mega Knight
Minion Horde Mega Knight Fireball Musketeer Executioner Electro Wizard
Fireball Mega Knight Minion Horde Musketeer Executioner Electro Wizard
Executioner Fireball Musketeer Electro Wizard Inferno Dragon Mega Knight
Musketeer Electro Wizard Inferno Dragon
Mega Knight Minion Horde Fireball Musketeer Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Musketeer Executioner Inferno Dragon Mega Knight
Mega Knight Minion Horde Musketeer Electro Wizard
Mega Knight Minion Horde Fireball Musketeer Electro Wizard
Minion Horde Musketeer Executioner Inferno Dragon Mega Knight
Fireball Executioner Minion Horde Musketeer Electro Wizard
Minion Horde Fireball Musketeer Electro Wizard
Mega Knight Minion Horde Inferno Dragon
Minion Horde Electro Wizard Mega Knight Fireball Inferno Dragon
Minion Horde Musketeer Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Musketeer
Mega Knight Fireball Electro Wizard
Mega Knight Minion Horde Fireball Executioner
Minion Horde Fireball Musketeer Executioner Mega Knight
Electro Wizard Minion Horde Fireball Musketeer Executioner Inferno Dragon
Executioner Mega Knight Minion Horde Fireball Musketeer Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Musketeer Executioner Electro Wizard
Minion Horde Fireball
Fireball Musketeer
Fireball Executioner Minion Horde Mega Knight
Fireball Executioner Minion Horde Musketeer
Minion Horde Musketeer Executioner
Fireball Executioner
Fireball
Minion Horde Fireball Musketeer Electro Wizard
Minion Horde Fireball Musketeer Electro Wizard
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Minion Horde Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer Executioner
Minion Horde Fireball Musketeer Executioner Mega Knight
Fireball
Minion Horde
Fireball Musketeer Executioner Electro Wizard Mega Knight
Fireball Mega Knight
Minion Horde Fireball Musketeer Mega Knight
Fireball
Musketeer
Minion Horde Fireball Musketeer
Fireball Executioner Mega Knight
Minion Horde Inferno Dragon
Fireball Musketeer Executioner Electro Wizard
Fireball Musketeer Mega Knight
Fireball Musketeer
Minion Horde Fireball Musketeer Executioner Electro Wizard
Electro Wizard Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde Fireball Musketeer Mega Knight
Minion Horde Fireball Electro Wizard
Minion Horde Mega Knight
Fireball
Minion Horde Electro Wizard Fireball Musketeer
Fireball Musketeer Executioner Electro Wizard
Fireball
Fireball Minion Horde Musketeer Executioner Electro Wizard Mega Knight
Fireball Musketeer Executioner
Fireball
Minion Horde Musketeer Executioner Mega Knight
Minion Horde Fireball Musketeer Electro Wizard
Fireball Musketeer Executioner Electro Wizard
Fireball Musketeer Executioner Electro Wizard Mega Knight

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