My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Goblin Hut Skeleton Army
Zap
Minion Horde Goblin Hut Skeleton Army
Barbarian Barrel
Goblin Hut Barbarian Hut Skeleton Army Ice Wizard
The Log
Goblin Hut Barbarian Hut Skeleton Army
Earthquake
Goblin Hut Barbarian Hut Skeleton Army
Arrows
Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Minion Horde Goblin Hut Skeleton Army Ice Wizard
Fireball
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Ice Wizard
Poison
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Ice Wizard
Lightning
Goblin Hut Barbarian Hut Ice Wizard
Rocket
Minion Horde Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Ice Wizard Fireball Freeze Minion Horde Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Ice Wizard Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Barbarian Hut Mirror Freeze
Fireball
Mirror Freeze
Goblin Hut
Barbarian Hut Mirror Ice Wizard
Barbarian Hut
Minion Horde Goblin Hut Mirror Ice Wizard
Mirror
Fireball Minion Horde Goblin Hut Barbarian Hut Skeleton Army Freeze
Skeleton Army
Mirror
Freeze
Minion Horde Fireball Mirror
Ice Wizard
Goblin Hut Barbarian Hut

Defense Synergies 3 16

Minion Horde
Mirror Barbarian Hut Freeze Ice Wizard
Fireball
Mirror Goblin Hut Barbarian Hut Freeze Ice Wizard
Goblin Hut
Fireball Barbarian Hut Mirror Skeleton Army Ice Wizard
Barbarian Hut
Minion Horde Fireball Goblin Hut Skeleton Army Ice Wizard
Mirror
Minion Horde Fireball Skeleton Army Goblin Hut Ice Wizard
Skeleton Army
Mirror Goblin Hut Barbarian Hut Freeze Ice Wizard
Freeze
Minion Horde Fireball Skeleton Army
Ice Wizard
Minion Horde Fireball Goblin Hut Barbarian Hut Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Fireball Goblin Hut
Minion Horde Barbarian Hut Skeleton Army Goblin Hut Ice Wizard
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Freeze Ice Wizard
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Ice Wizard
Fireball Skeleton Army
Fireball Skeleton Army Freeze Ice Wizard
Minion Horde Fireball Goblin Hut Barbarian Hut Freeze Ice Wizard
Barbarian Hut Fireball
Minion Horde Barbarian Hut Goblin Hut Skeleton Army Ice Wizard
Skeleton Army Minion Horde Ice Wizard
Minion Horde Skeleton Army Ice Wizard Fireball Goblin Hut Freeze
Minion Horde Fireball Goblin Hut Barbarian Hut Ice Wizard
Minion Horde Goblin Hut Barbarian Hut Skeleton Army Fireball Freeze Ice Wizard
Fireball Barbarian Hut Skeleton Army Minion Horde Goblin Hut Freeze
Barbarian Hut Skeleton Army Minion Horde Goblin Hut
Minion Horde Barbarian Hut Skeleton Army Fireball Goblin Hut Freeze
Minion Horde Barbarian Hut Fireball Goblin Hut Skeleton Army
Fireball Minion Horde Goblin Hut Barbarian Hut Skeleton Army Ice Wizard
Freeze Fireball Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Goblin Hut
Skeleton Army Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Fireball Goblin Hut
Fireball
Skeleton Army Minion Horde Goblin Hut Barbarian Hut
Skeleton Army Minion Horde Fireball Barbarian Hut
Barbarian Hut Minion Horde Goblin Hut Skeleton Army
Fireball Minion Horde Goblin Hut Freeze Ice Wizard
Skeleton Army Minion Horde Fireball Goblin Hut Barbarian Hut Ice Wizard
Minion Horde Barbarian Hut Skeleton Army
Minion Horde Freeze Fireball Goblin Hut Barbarian Hut Skeleton Army
Minion Horde Goblin Hut Barbarian Hut Skeleton Army
Minion Horde Goblin Hut
Skeleton Army Fireball
Skeleton Army Minion Horde Fireball Barbarian Hut
Minion Horde Fireball Barbarian Hut Skeleton Army
Goblin Hut Skeleton Army Minion Horde Fireball Barbarian Hut Freeze
Minion Horde Fireball Goblin Hut Barbarian Hut Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Hut Freeze
Fireball Ice Wizard
Minion Horde Fireball Goblin Hut Barbarian Hut
Fireball Barbarian Hut Freeze
Fireball Minion Horde
Fireball Minion Horde Freeze Ice Wizard
Minion Horde
Fireball Barbarian Hut Freeze Ice Wizard
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Fireball Goblin Hut Barbarian Hut
Minion Horde Fireball Freeze
Fireball Goblin Hut Barbarian Hut
Minion Horde Fireball Goblin Hut Barbarian Hut
Minion Horde Fireball Goblin Hut Barbarian Hut
Fireball Freeze
Minion Horde
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Barbarian Hut
Freeze Fireball Ice Wizard
Minion Horde
Fireball Ice Wizard
Fireball
Fireball
Minion Horde Fireball Ice Wizard
Minion Horde Fireball Goblin Hut Freeze
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde
Fireball
Minion Horde Fireball Goblin Hut Barbarian Hut Skeleton Army Freeze
Fireball Ice Wizard
Freeze
Fireball
Fireball Minion Horde
Fireball
Fireball
Minion Horde
Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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