My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Dark Prince Witch Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Royal Hogs Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Royal Hogs Dark Prince
Giant Snowball
Minion Horde Goblin Hut Royal Hogs Witch
Zap
Minion Horde Goblin Hut Royal Hogs Dark Prince Witch
Barbarian Barrel
Elixir Golem Goblin Hut Royal Hogs Dark Prince Witch Executioner
The Log
Elixir Golem Goblin Hut Royal Hogs Dark Prince Witch
Earthquake
Elixir Golem Goblin Hut Royal Hogs Witch
Arrows
Minion Horde Goblin Hut Royal Hogs Witch
Royal Delivery
Minion Horde Elixir Golem Goblin Hut Royal Hogs Dark Prince Witch Executioner
Fireball
Minion Horde Elixir Golem Goblin Hut Royal Hogs Witch Executioner
Poison
Minion Horde Elixir Golem Goblin Hut Royal Hogs Witch Executioner
Lightning
Goblin Hut Dark Prince Witch Executioner
Rocket
Minion Horde Goblin Hut Royal Hogs Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Dark Prince Minion Horde Goblin Hut Royal Hogs Witch Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Elixir Golem Dark Prince Minion Horde Goblin Hut

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dark Prince
Elixir Golem
Goblin Hut Witch Executioner
Goblin Hut
Elixir Golem Royal Hogs Dark Prince
Royal Hogs
Goblin Hut Dark Prince Executioner
Dark Prince
Electro Giant Minion Horde Goblin Hut Royal Hogs Witch Executioner
Witch
Elixir Golem Dark Prince
Executioner
Elixir Golem Royal Hogs Dark Prince
Electro Giant
Dark Prince

Defense Synergies 0 3

Minion Horde
Elixir Golem
Goblin Hut
Dark Prince
Royal Hogs
Dark Prince
Goblin Hut Witch Executioner
Witch
Dark Prince
Executioner
Dark Prince
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Executioner
Minion Horde Goblin Hut Dark Prince Witch Executioner
Minion Horde Goblin Hut Witch Dark Prince Executioner
Minion Horde Goblin Hut Witch Dark Prince
Dark Prince
Dark Prince Executioner
Minion Horde Goblin Hut Witch Executioner
Electro Giant
Minion Horde Witch Goblin Hut
Minion Horde Dark Prince
Minion Horde Witch Executioner Goblin Hut Dark Prince Electro Giant
Minion Horde Executioner Goblin Hut Witch
Minion Horde Goblin Hut Dark Prince Witch
Executioner Minion Horde Goblin Hut Dark Prince Witch
Minion Horde Goblin Hut
Minion Horde Goblin Hut Electro Giant
Minion Horde Goblin Hut Dark Prince Witch Executioner
Minion Horde Goblin Hut Dark Prince Witch Executioner
Witch Executioner Goblin Hut Dark Prince
Goblin Hut
Dark Prince Minion Horde Witch Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Dark Prince Witch Electro Giant
Executioner
Minion Horde Goblin Hut Dark Prince Witch
Dark Prince Minion Horde
Minion Horde Goblin Hut Dark Prince Witch Executioner
Executioner Electro Giant Minion Horde Goblin Hut Witch
Dark Prince Minion Horde Goblin Hut Witch
Minion Horde Dark Prince
Minion Horde Goblin Hut Dark Prince Witch
Witch Minion Horde Goblin Hut
Minion Horde Goblin Hut Dark Prince Witch
Dark Prince Electro Giant
Dark Prince Minion Horde Witch Executioner
Minion Horde Witch Executioner Electro Giant
Goblin Hut Witch Electro Giant Minion Horde Dark Prince Executioner
Executioner Minion Horde Goblin Hut Dark Prince Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner
Minion Horde Goblin Hut
Dark Prince
Executioner Minion Horde Dark Prince
Executioner Electro Giant Minion Horde Witch
Minion Horde Witch Executioner
Executioner
Minion Horde
Minion Horde Dark Prince
Executioner
Goblin Hut Executioner
Minion Horde
Goblin Hut
Minion Horde Goblin Hut Witch Executioner
Minion Horde Goblin Hut Executioner
Minion Horde
Dark Prince Executioner
Witch Electro Giant
Minion Horde
Minion Horde
Electro Giant Dark Prince Witch Executioner
Minion Horde Witch
Witch Executioner
Witch
Minion Horde Witch Executioner Electro Giant
Minion Horde Goblin Hut Witch Electro Giant
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Goblin Hut Dark Prince Witch
Witch Executioner
Minion Horde Dark Prince Executioner
Executioner
Electro Giant
Minion Horde Dark Prince Executioner
Electro Giant Minion Horde Witch
Witch Executioner
Dark Prince Witch Executioner Electro Giant

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