My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch X-Bow
Barbarian Barrel
Bomb Tower Skeleton Army Witch X-Bow
The Log
Skeleton Army Witch X-Bow
Earthquake
Bomb Tower Skeleton Army Witch X-Bow
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Skeleton Army Witch
Fireball
Minion Horde Bomb Tower Skeleton Army Witch X-Bow
Poison
Minion Horde Bomb Tower Skeleton Army Witch X-Bow
Lightning
Bomb Tower Witch X-Bow
Rocket
Minion Horde Bomb Tower Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Bomb Tower Minion Horde Giant Witch Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Skeleton Army Bomb Tower Minion Horde

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Mirror
Bomb Tower
Giant
Minion Horde Rocket Witch
Rocket
Giant Mirror X-Bow
Mirror
Minion Horde Rocket Skeleton Army X-Bow
Skeleton Army
Mirror X-Bow
Witch
Giant
X-Bow
Rocket Mirror Skeleton Army

Defense Synergies 2 3

Minion Horde
Mirror
Bomb Tower
Mirror Skeleton Army
Giant
Rocket
Mirror
Minion Horde Skeleton Army Bomb Tower
Skeleton Army
Mirror Bomb Tower X-Bow
Witch
X-Bow
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde X-Bow
Minion Horde Bomb Tower Skeleton Army Witch X-Bow
Minion Horde Bomb Tower Rocket Skeleton Army Witch
Minion Horde Bomb Tower Skeleton Army Witch
Bomb Tower Rocket Skeleton Army X-Bow
Skeleton Army Bomb Tower X-Bow
Minion Horde Rocket Bomb Tower Witch X-Bow
Rocket Bomb Tower X-Bow
Minion Horde Witch Bomb Tower Skeleton Army X-Bow
Skeleton Army Minion Horde
Minion Horde Skeleton Army Witch Bomb Tower X-Bow
Minion Horde Witch
Minion Horde Bomb Tower Skeleton Army Rocket Witch X-Bow
Bomb Tower Rocket Skeleton Army Minion Horde Witch X-Bow
Skeleton Army Minion Horde Bomb Tower X-Bow
Minion Horde Bomb Tower Rocket Skeleton Army X-Bow
Minion Horde Bomb Tower Skeleton Army Witch X-Bow
Bomb Tower Minion Horde Skeleton Army Witch X-Bow
Bomb Tower Witch
Bomb Tower
Skeleton Army Minion Horde Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch X-Bow
Bomb Tower Rocket X-Bow
Skeleton Army Minion Horde Bomb Tower Rocket Witch
Rocket Skeleton Army Minion Horde X-Bow
Minion Horde Skeleton Army Witch
Rocket Minion Horde Bomb Tower Witch
Rocket Skeleton Army Minion Horde Bomb Tower Witch
Minion Horde Bomb Tower Skeleton Army
Minion Horde Rocket Bomb Tower Skeleton Army Witch X-Bow
Witch Minion Horde Skeleton Army
Minion Horde Bomb Tower Witch
Rocket Skeleton Army
Rocket Skeleton Army Minion Horde Bomb Tower Witch
Minion Horde Bomb Tower Skeleton Army Witch
Skeleton Army Witch Minion Horde Bomb Tower Rocket X-Bow
Minion Horde Bomb Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket X-Bow
X-Bow
Rocket Minion Horde X-Bow
Rocket
Rocket Minion Horde
Minion Horde Rocket Witch
Minion Horde Witch
X-Bow
X-Bow
Rocket Minion Horde X-Bow
Rocket Minion Horde X-Bow
Rocket
Rocket
Minion Horde Rocket X-Bow
X-Bow
Rocket X-Bow Minion Horde Witch
Minion Horde Rocket X-Bow
Rocket
Minion Horde Rocket
Rocket X-Bow
Rocket Witch X-Bow
Rocket Minion Horde X-Bow
Rocket
Rocket X-Bow
Rocket Minion Horde X-Bow
Witch
Minion Horde Witch
X-Bow Witch
Witch X-Bow
Rocket X-Bow
Minion Horde Witch X-Bow
Rocket Minion Horde Witch
Minion Horde
Minion Horde Rocket X-Bow
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Rocket Skeleton Army Witch X-Bow
Rocket Witch
Minion Horde Rocket
Rocket
Minion Horde
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch X-Bow

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