My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Barbarians Hog Rider Skeleton Army
Zap
Minions Inferno Tower Skeleton Army
Barbarian Barrel
Barbarians Inferno Tower Skeleton Army
The Log
Barbarians Hog Rider Skeleton Army
Earthquake
Barbarians Hog Rider Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Hog Rider Skeleton Army
Fireball
Minions Barbarians Hog Rider Inferno Tower Skeleton Army
Poison
Minions Barbarians Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Skeleton Army Hog Rider Freeze Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Skeleton Army

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Minions
Hog Rider
Barbarians
Hog Rider
Hog Rider
Arrows Minions Freeze The Log Barbarians
Inferno Tower
Skeleton Army
Freeze
Hog Rider Arrows
The Log
Hog Rider

Defense Synergies 2 8

Arrows
Barbarians Inferno Tower
Minions
Inferno Tower Freeze The Log
Barbarians
Arrows Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army The Log Arrows Minions
Skeleton Army
Inferno Tower Barbarians Freeze The Log
Freeze
Minions Skeleton Army
The Log
Inferno Tower Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower The Log
Barbarians Inferno Tower Skeleton Army Minions The Log
Barbarians Inferno Tower Skeleton Army Minions Freeze
Barbarians Inferno Tower Skeleton Army Minions
Arrows Barbarians Skeleton Army The Log
Arrows Skeleton Army Freeze The Log Minions
Minions Inferno Tower Arrows Freeze
Arrows Barbarians Inferno Tower The Log
Barbarians Inferno Tower Minions Skeleton Army
Skeleton Army Barbarians Inferno Tower
Minions Barbarians Skeleton Army Arrows Freeze The Log
Arrows Minions Inferno Tower
Barbarians Inferno Tower Skeleton Army Minions Freeze The Log
Skeleton Army Arrows Minions Barbarians Freeze The Log
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army Freeze The Log
Barbarians Arrows Minions Inferno Tower Skeleton Army
Arrows Minions Barbarians Skeleton Army The Log
Arrows Freeze The Log Minions Barbarians
Barbarians Inferno Tower
Skeleton Army Arrows Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Inferno Tower
Arrows The Log
Barbarians Skeleton Army Minions Inferno Tower The Log
Skeleton Army Barbarians Inferno Tower The Log
Barbarians Inferno Tower Skeleton Army
Arrows Minions Freeze
Skeleton Army Minions Barbarians Inferno Tower
Inferno Tower Barbarians Skeleton Army
Freeze Minions Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Barbarians Skeleton Army
Minions Barbarians Inferno Tower
Skeleton Army Arrows Barbarians The Log
Barbarians Skeleton Army Inferno Tower
Barbarians Skeleton Army
Barbarians Inferno Tower Skeleton Army Minions Freeze The Log
Arrows Minions Barbarians Inferno Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Freeze The Log
Arrows The Log
Arrows Minions Freeze
Arrows The Log
Arrows The Log Freeze
Arrows The Log
Minions
Arrows The Log
Arrows
The Log
Arrows Minions Freeze
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Minions
Arrows The Log
Arrows The Log
Minions The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows Freeze The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions Freeze
Arrows The Log
Arrows Freeze
Arrows The Log
Minions Barbarians Skeleton Army Freeze
Arrows
Freeze
Arrows The Log
Arrows The Log
Arrows
Minions Freeze The Log
Freeze The Log

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