My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Zappies Barbarian Hut Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Miner Fisherman
Giant Snowball
Skeletons Hog Rider Zappies Miner Fisherman
Zap
Skeletons Zappies Fisherman
Barbarian Barrel
Skeletons Rascals Zappies Barbarian Hut
The Log
Skeletons Rascals Hog Rider Zappies Barbarian Hut Fisherman
Earthquake
Skeletons Hog Rider Zappies Barbarian Hut
Arrows
Skeletons Rascals Zappies
Royal Delivery
Skeletons Rascals Hog Rider Zappies Miner Fisherman
Fireball
Rascals Hog Rider Zappies Barbarian Hut Fisherman
Poison
Rascals Zappies Barbarian Hut Fisherman
Lightning
Barbarian Hut Fisherman
Rocket
Rascals Hog Rider Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Miner Fisherman Hog Rider Zappies Rascals Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Earthquake Miner Fisherman

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Hog Rider Zappies Barbarian Hut Miner
Earthquake
Hog Rider Barbarian Hut
Hog Rider
Earthquake Rascals Zappies Barbarian Hut
Zappies
Rascals Hog Rider Miner
Barbarian Hut
Rascals Earthquake Hog Rider Miner
Miner
Rascals Zappies Barbarian Hut
Fisherman

Defense Synergies 1 6

Skeletons
Fisherman Earthquake Zappies Barbarian Hut
Rascals
Earthquake
Skeletons Zappies Barbarian Hut
Hog Rider
Zappies
Skeletons Earthquake Fisherman
Barbarian Hut
Skeletons Earthquake
Miner
Fisherman
Skeletons Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Zappies
Barbarian Hut Skeletons Rascals Zappies Fisherman
Barbarian Hut Fisherman Skeletons Rascals Zappies
Barbarian Hut Skeletons Rascals Zappies Fisherman
Earthquake
Skeletons Rascals Earthquake Zappies
Rascals Zappies Barbarian Hut
Earthquake Barbarian Hut Rascals
Zappies Barbarian Hut Skeletons Rascals Fisherman
Skeletons Rascals Zappies Miner Fisherman
Skeletons Rascals Earthquake Zappies Fisherman
Rascals Zappies Barbarian Hut
Barbarian Hut Skeletons Rascals Earthquake Zappies
Barbarian Hut Rascals Earthquake Zappies
Barbarian Hut Rascals Zappies
Barbarian Hut Rascals Zappies Fisherman
Barbarian Hut Skeletons Rascals Zappies Fisherman
Rascals Zappies Barbarian Hut Fisherman
Earthquake Rascals Zappies Barbarian Hut Fisherman
Barbarian Hut Zappies Fisherman
Rascals Earthquake Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Skeletons Zappies Fisherman
Miner Fisherman
Zappies Skeletons Rascals Barbarian Hut Fisherman
Rascals Zappies Barbarian Hut Fisherman
Barbarian Hut Skeletons Rascals Zappies Fisherman
Skeletons Rascals Zappies
Rascals Skeletons Zappies Barbarian Hut
Rascals Zappies Barbarian Hut Fisherman
Skeletons Zappies Barbarian Hut
Skeletons Zappies Barbarian Hut
Rascals Zappies
Rascals Skeletons Zappies Barbarian Hut
Rascals Zappies Barbarian Hut
Rascals Zappies Skeletons Barbarian Hut Fisherman
Rascals Earthquake Zappies Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Barbarian Hut
Miner Fisherman
Earthquake Barbarian Hut Miner
Earthquake Rascals Barbarian Hut
Earthquake
Earthquake
Earthquake Barbarian Hut
Miner Fisherman
Fisherman
Miner Earthquake Fisherman
Earthquake Barbarian Hut Miner Fisherman
Earthquake Fisherman
Earthquake Barbarian Hut Fisherman
Earthquake Barbarian Hut
Earthquake Barbarian Hut
Earthquake
Fisherman
Earthquake Fisherman
Earthquake Miner
Earthquake
Fisherman
Earthquake Barbarian Hut
Earthquake
Fisherman
Miner Earthquake Fisherman
Miner Fisherman
Miner Fisherman
Zappies
Earthquake Miner
Zappies
Earthquake
Earthquake Zappies Barbarian Hut
Zappies
Miner Rascals
Earthquake
Rascals Zappies
Zappies
Miner

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