My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Goblins Cannon Barbarians Minion Horde Musketeer Hog Rider
Zap
Goblins Cannon Minion Horde
Barbarian Barrel
Goblins Cannon Barbarians Musketeer
The Log
Goblins Cannon Barbarians Musketeer Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Barbarians Minion Horde Musketeer Hog Rider
Fireball
Cannon Barbarians Minion Horde Musketeer Hog Rider
Poison
Cannon Barbarians Minion Horde Musketeer
Lightning
Cannon Musketeer
Rocket
Barbarians Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Cannon Fireball Musketeer Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Cannon Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Minion Horde Musketeer
Cannon
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider
Musketeer
Hog Rider Zap
Hog Rider
Goblins Zap Fireball Musketeer Barbarians Minion Horde

Defense Synergies 3 10

Goblins
Zap Cannon Minion Horde Musketeer
Zap
Cannon Fireball Goblins Barbarians Minion Horde Musketeer
Cannon
Zap Musketeer Goblins Fireball
Barbarians
Zap Minion Horde
Minion Horde
Goblins Zap Barbarians
Fireball
Zap Cannon Musketeer
Musketeer
Cannon Goblins Zap Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Minion Horde Fireball Musketeer
Barbarians Minion Horde Goblins Zap Cannon Musketeer
Cannon Barbarians Minion Horde Goblins Musketeer
Cannon Barbarians Minion Horde Goblins Musketeer
Barbarians Fireball
Fireball Goblins Zap Cannon Musketeer
Minion Horde Musketeer Zap Cannon Fireball
Zap Cannon Barbarians Fireball Musketeer
Cannon Barbarians Minion Horde Goblins Musketeer
Goblins Cannon Barbarians Minion Horde Musketeer
Goblins Barbarians Minion Horde Zap Cannon Fireball Musketeer
Minion Horde Musketeer Zap Fireball
Cannon Barbarians Minion Horde Zap Fireball Musketeer
Fireball Goblins Zap Cannon Barbarians Minion Horde
Barbarians Cannon Minion Horde
Barbarians Minion Horde Zap Cannon Fireball
Barbarians Minion Horde Goblins Cannon Fireball Musketeer
Cannon Fireball Goblins Zap Barbarians Minion Horde Musketeer
Zap Cannon Barbarians Fireball Musketeer
Barbarians Cannon Musketeer
Goblins Cannon Barbarians Minion Horde Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Fireball
Fireball Zap Musketeer
Barbarians Goblins Zap Minion Horde Musketeer
Zap Barbarians Minion Horde Fireball Musketeer
Barbarians Cannon Minion Horde Musketeer
Fireball Zap Minion Horde Musketeer
Goblins Barbarians Minion Horde Fireball Musketeer
Barbarians Minion Horde
Zap Minion Horde Goblins Barbarians Fireball
Cannon Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Zap Barbarians Fireball
Barbarians Cannon Minion Horde Fireball
Cannon Barbarians Minion Horde Fireball Musketeer
Barbarians Goblins Zap Minion Horde Fireball Musketeer
Zap Cannon Barbarians Minion Horde Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Zap Musketeer
Minion Horde Fireball
Barbarians Fireball Musketeer
Fireball Zap Minion Horde
Fireball Zap Minion Horde Musketeer
Minion Horde Musketeer
Fireball Zap
Fireball Zap
Goblins Minion Horde Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Zap Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Zap Fireball Musketeer
Zap Fireball
Minion Horde Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Minion Horde Fireball Musketeer
Zap Fireball
Minion Horde
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Minion Horde Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Minion Horde Fireball
Zap Minion Horde Fireball Musketeer
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Minion Horde Musketeer
Zap Fireball Musketeer
Zap Fireball
Minion Horde Musketeer
Zap Minion Horde Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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