My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Mega Minion Hog Rider Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Hog Rider Goblin Barrel
Fireball
Goblin Gang Mega Minion Hog Rider Inferno Tower Goblin Barrel
Poison
Goblin Gang Mega Minion Inferno Tower
Lightning
Mega Minion Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Goblin Barrel Fireball Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Mini P.E.K.K.A
Mega Minion
Fireball
Fireball
Hog Rider Mega Minion The Log
Mini P.E.K.K.A
Goblin Gang Hog Rider The Log
Hog Rider
Goblin Gang Fireball The Log Mini P.E.K.K.A Goblin Barrel
Inferno Tower
Goblin Barrel
Goblin Gang Hog Rider
The Log
Hog Rider Fireball Mini P.E.K.K.A

Defense Synergies 4 6

Goblin Gang
Inferno Tower Mini P.E.K.K.A The Log
Mega Minion
Inferno Tower The Log
Fireball
The Log Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
The Log Goblin Gang Fireball
Hog Rider
Inferno Tower
Goblin Gang The Log Mega Minion Fireball
Goblin Barrel
The Log
Fireball Mini P.E.K.K.A Inferno Tower Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang Mega Minion The Log
Goblin Gang Mini P.E.K.K.A Inferno Tower Mega Minion
Mini P.E.K.K.A Inferno Tower Goblin Gang Mega Minion
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Mega Minion
Mega Minion Inferno Tower Goblin Gang Fireball
Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower
Goblin Gang Mega Minion Fireball The Log
Mega Minion Inferno Tower Goblin Gang Fireball
Mini P.E.K.K.A Inferno Tower Goblin Gang Fireball The Log
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball Mini P.E.K.K.A Inferno Tower
Fireball Goblin Gang Mega Minion The Log
The Log Mega Minion Fireball
Mini P.E.K.K.A Inferno Tower
Goblin Gang Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Inferno Tower
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Inferno Tower The Log
Goblin Gang Mini P.E.K.K.A Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Mini P.E.K.K.A
Fireball Goblin Gang
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Mega Minion Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A Inferno Tower
Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion Fireball Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mega Minion
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Mega Minion
The Log Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A
The Log Fireball
Fireball
Mega Minion
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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