My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Miner
Giant Snowball
Goblin Gang Barbarians Hog Rider Furnace Miner
Zap
Goblin Gang Furnace
Barbarian Barrel
Knight Goblin Gang Barbarians Furnace Executioner
The Log
Goblin Gang Barbarians Hog Rider Furnace
Earthquake
Goblin Gang Barbarians Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Barbarians Hog Rider Executioner Miner
Fireball
Goblin Gang Barbarians Hog Rider Furnace Executioner
Poison
Goblin Gang Barbarians Furnace Executioner
Lightning
Knight Furnace Executioner
Rocket
Barbarians Hog Rider Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Miner Hog Rider Furnace Barbarians Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Miner Hog Rider

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Executioner Furnace Miner
Goblin Gang
Knight Hog Rider Miner Giant
Barbarians
Hog Rider
Hog Rider
Knight Goblin Gang Barbarians Furnace Giant Executioner
Furnace
Miner Knight Hog Rider Giant
Giant
Miner Goblin Gang Hog Rider Furnace Executioner
Executioner
Knight Hog Rider Giant Miner
Miner
Goblin Gang Furnace Giant Knight Executioner

Defense Synergies 2 5

Knight
Goblin Gang Executioner Furnace
Goblin Gang
Knight Barbarians Furnace Miner
Barbarians
Goblin Gang Furnace
Hog Rider
Furnace
Knight Goblin Gang Barbarians
Giant
Executioner
Knight
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Barbarians Knight Goblin Gang Furnace Executioner
Goblin Gang Barbarians Furnace Knight Executioner
Barbarians Knight Goblin Gang Furnace
Barbarians
Goblin Gang Furnace Executioner
Furnace Goblin Gang Executioner
Barbarians
Barbarians Goblin Gang Furnace
Knight Goblin Gang Barbarians Miner
Goblin Gang Barbarians Executioner Knight Furnace
Executioner Goblin Gang Furnace
Barbarians Furnace Knight Goblin Gang
Executioner Goblin Gang Barbarians Furnace
Barbarians Knight Goblin Gang Furnace
Barbarians Goblin Gang Furnace
Barbarians Knight Goblin Gang Furnace Executioner
Knight Goblin Gang Barbarians Furnace Executioner
Furnace Executioner Knight Barbarians
Barbarians
Goblin Gang Knight Barbarians Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Furnace
Knight Goblin Gang Executioner Miner
Goblin Gang Barbarians Knight Furnace
Goblin Gang Knight Barbarians
Barbarians Knight Goblin Gang Executioner
Furnace Executioner Goblin Gang
Goblin Gang Knight Barbarians Furnace
Knight Barbarians
Knight Barbarians
Goblin Gang Barbarians
Knight Barbarians
Barbarians
Barbarians Knight Goblin Gang Executioner
Barbarians Furnace Executioner
Goblin Gang Barbarians Knight Furnace Executioner
Executioner Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Executioner Miner
Miner
Knight Barbarians
Executioner Furnace
Executioner Furnace
Furnace Executioner
Executioner
Miner
Goblin Gang
Miner Knight
Executioner
Knight Executioner Miner
Furnace
Furnace Executioner
Furnace Executioner
Executioner
Miner
Barbarians
Furnace Executioner
Miner Executioner
Miner
Miner
Furnace Executioner
Miner
Goblin Gang Barbarians
Executioner
Miner Knight Goblin Gang Executioner
Executioner
Executioner
Goblin Gang
Executioner
Executioner Miner

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