My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider
Giant Snowball
Archers Barbarians Minion Horde Hog Rider
Zap
Archers Minion Horde
Barbarian Barrel
Archers Barbarians Bomb Tower
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Bomb Tower Hog Rider
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Hog Rider
Fireball
Archers Barbarians Minion Horde Bomb Tower Hog Rider
Poison
Archers Barbarians Minion Horde Bomb Tower
Lightning
Bomb Tower
Rocket
Barbarians Minion Horde Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Bomb Tower Hog Rider Freeze Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Bomb Tower

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Archers Minion Horde Freeze
Archers
Zap Arrows Hog Rider
Arrows
Zap Hog Rider Archers Freeze
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider Freeze
Bomb Tower
Hog Rider
Zap Arrows Freeze Archers Barbarians Minion Horde
Freeze
Hog Rider Zap Arrows Minion Horde

Defense Synergies 1 9

Zap
Bomb Tower Archers Arrows Barbarians Minion Horde
Archers
Zap Bomb Tower
Arrows
Zap Barbarians Bomb Tower
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians Freeze
Bomb Tower
Zap Archers Arrows
Hog Rider
Freeze
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde Bomb Tower Zap
Barbarians Minion Horde Bomb Tower Archers Freeze
Barbarians Minion Horde Bomb Tower
Arrows Barbarians Bomb Tower
Arrows Freeze Zap Archers Bomb Tower
Minion Horde Zap Archers Arrows Bomb Tower Freeze
Zap Arrows Barbarians Bomb Tower
Barbarians Minion Horde Bomb Tower
Archers Barbarians Minion Horde
Archers Barbarians Minion Horde Zap Arrows Bomb Tower Freeze
Arrows Minion Horde Zap Archers
Barbarians Minion Horde Bomb Tower Zap Freeze
Bomb Tower Zap Arrows Barbarians Minion Horde Freeze
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Zap Freeze
Barbarians Minion Horde Bomb Tower Arrows
Arrows Bomb Tower Zap Archers Barbarians Minion Horde
Zap Arrows Bomb Tower Freeze Archers Barbarians
Barbarians Bomb Tower
Archers Arrows Barbarians Minion Horde Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Arrows Bomb Tower
Barbarians Zap Minion Horde Bomb Tower
Zap Barbarians Minion Horde
Barbarians Minion Horde
Arrows Zap Archers Minion Horde Bomb Tower Freeze
Archers Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower
Zap Minion Horde Freeze Barbarians Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Zap Arrows Barbarians
Barbarians Minion Horde Bomb Tower
Archers Barbarians Minion Horde Bomb Tower
Barbarians Zap Archers Minion Horde Bomb Tower Freeze
Arrows Zap Archers Barbarians Minion Horde Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Zap
Arrows Minion Horde
Arrows Barbarians Freeze
Zap Arrows Minion Horde
Arrows Zap Minion Horde Freeze
Archers Arrows Minion Horde
Arrows Zap Freeze
Arrows Zap
Minion Horde
Zap Arrows Minion Horde
Zap Archers Arrows
Arrows Minion Horde Freeze
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minion Horde
Zap Archers Arrows
Zap Arrows
Minion Horde
Arrows
Zap Arrows Barbarians Minion Horde
Zap Arrows Freeze
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde Freeze
Minion Horde
Arrows
Zap Minion Horde Archers Barbarians Freeze
Zap Archers Arrows
Freeze
Arrows
Minion Horde
Arrows Zap
Zap Arrows
Minion Horde
Zap Minion Horde Freeze
Zap
Zap Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: