My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Cage Zappies Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Hog Rider Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Zappies Baby Dragon
Zap
Mortar Zappies
Barbarian Barrel
Mortar Rascals Goblin Cage Zappies
The Log
Rascals Goblin Cage Hog Rider Zappies
Earthquake
Mortar Goblin Cage Hog Rider Zappies
Arrows
Rascals Zappies
Royal Delivery
Rascals Goblin Cage Hog Rider Zappies Baby Dragon
Fireball
Mortar Rascals Goblin Cage Hog Rider Zappies Baby Dragon
Poison
Mortar Rascals Goblin Cage Zappies
Lightning
Mortar Goblin Cage Baby Dragon
Rocket
Mortar Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Mortar Goblin Cage Hog Rider Zappies Baby Dragon Rascals Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Earthquake Mortar Goblin Cage Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hog Rider Zappies Baby Dragon
Rascals
Hog Rider Zappies Baby Dragon
Earthquake
Hog Rider Golem
Goblin Cage
Hog Rider Baby Dragon Golem
Hog Rider
Earthquake Mortar Rascals Goblin Cage Zappies Baby Dragon
Zappies
Mortar Rascals Hog Rider Baby Dragon Golem
Baby Dragon
Golem Mortar Rascals Goblin Cage Hog Rider Zappies
Golem
Earthquake Baby Dragon Goblin Cage Zappies

Defense Synergies 0 8

Mortar
Earthquake Zappies Baby Dragon
Rascals
Baby Dragon
Earthquake
Mortar Goblin Cage Zappies
Goblin Cage
Earthquake Zappies Baby Dragon
Hog Rider
Zappies
Mortar Earthquake Goblin Cage
Baby Dragon
Mortar Rascals Goblin Cage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Goblin Cage Zappies Baby Dragon
Mortar Rascals Goblin Cage Zappies
Mortar Goblin Cage Rascals Zappies
Goblin Cage Mortar Rascals Zappies
Earthquake Goblin Cage
Rascals Earthquake Zappies Baby Dragon
Mortar Rascals Goblin Cage Zappies Baby Dragon
Earthquake Rascals Goblin Cage Baby Dragon
Zappies Mortar Rascals Goblin Cage
Rascals Zappies
Rascals Earthquake Zappies Baby Dragon
Rascals Zappies Baby Dragon
Mortar Goblin Cage Rascals Earthquake Zappies
Mortar Rascals Earthquake Goblin Cage Zappies Baby Dragon
Mortar Rascals Goblin Cage Zappies
Mortar Rascals Goblin Cage Zappies
Mortar Rascals Goblin Cage Zappies
Mortar Goblin Cage Rascals Zappies Baby Dragon
Mortar Earthquake Goblin Cage Baby Dragon Rascals Zappies
Mortar Goblin Cage Zappies
Rascals Earthquake Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblin Cage Zappies
Mortar Baby Dragon
Zappies Rascals Goblin Cage
Rascals Goblin Cage Zappies
Rascals Goblin Cage Zappies
Rascals Zappies Baby Dragon
Rascals Goblin Cage Zappies
Rascals Goblin Cage Zappies
Goblin Cage Mortar Zappies Baby Dragon
Goblin Cage Zappies
Rascals Goblin Cage Zappies
Goblin Cage
Rascals Goblin Cage Zappies
Rascals Goblin Cage Zappies Baby Dragon
Rascals Zappies Mortar Goblin Cage Baby Dragon
Rascals Earthquake Goblin Cage Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Rascals Baby Dragon
Mortar Baby Dragon
Earthquake Baby Dragon
Earthquake Rascals
Mortar Earthquake Baby Dragon
Baby Dragon
Mortar Earthquake Baby Dragon
Earthquake Baby Dragon
Mortar
Mortar Earthquake
Baby Dragon
Earthquake Mortar Baby Dragon
Earthquake Mortar Baby Dragon
Earthquake Mortar Baby Dragon
Earthquake Mortar Baby Dragon
Earthquake Mortar Baby Dragon
Mortar Earthquake
Mortar Earthquake Baby Dragon
Mortar Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Mortar Baby Dragon
Earthquake Mortar Baby Dragon
Mortar Earthquake Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Baby Dragon
Zappies
Mortar Earthquake
Zappies
Earthquake
Earthquake Zappies
Zappies Baby Dragon
Rascals Baby Dragon
Mortar Earthquake Baby Dragon
Rascals Zappies Baby Dragon
Zappies
Mortar Baby Dragon

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