My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Electro Dragon Miner Princess
Zap
Guards Princess
Barbarian Barrel
Guards Princess Ice Wizard
The Log
Guards Princess
Earthquake
Guards
Arrows
Guards Princess
Royal Delivery
Guards Electro Dragon P.E.K.K.A Miner Princess Ice Wizard
Fireball
Electro Dragon Princess Ice Wizard
Poison
Guards Electro Dragon Princess Ice Wizard
Lightning
Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Miner Princess Ice Wizard Electro Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Miner Princess

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Guards Electro Dragon Princess Ice Wizard
Guards
Miner Zap
Electro Dragon
Zap P.E.K.K.A Miner Ice Wizard
Lightning
P.E.K.K.A
Zap Electro Dragon Princess Ice Wizard
Miner
Zap Guards Electro Dragon
Princess
Zap P.E.K.K.A
Ice Wizard
Zap Electro Dragon P.E.K.K.A

Defense Synergies 0 13

Zap
Guards Electro Dragon P.E.K.K.A Miner Princess Ice Wizard
Guards
Zap Electro Dragon Princess Ice Wizard
Electro Dragon
Zap Guards Ice Wizard
Lightning
P.E.K.K.A
Zap Princess Ice Wizard
Miner
Zap
Princess
Zap Guards P.E.K.K.A Ice Wizard
Ice Wizard
Zap Guards Electro Dragon P.E.K.K.A Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Dragon
P.E.K.K.A Zap Electro Dragon Ice Wizard
P.E.K.K.A Electro Dragon Lightning Ice Wizard
P.E.K.K.A Guards Electro Dragon Ice Wizard
Lightning P.E.K.K.A Princess
Zap Guards Electro Dragon Ice Wizard
Lightning Zap Electro Dragon Princess Ice Wizard
Lightning Zap Electro Dragon P.E.K.K.A
P.E.K.K.A Princess Ice Wizard
Guards Miner Ice Wizard
Guards Ice Wizard Zap Electro Dragon Princess
Zap Electro Dragon Princess Ice Wizard
P.E.K.K.A Zap Guards Electro Dragon Lightning Ice Wizard
Zap Guards Electro Dragon P.E.K.K.A Princess
P.E.K.K.A
Zap Lightning P.E.K.K.A
Electro Dragon P.E.K.K.A
Zap Guards Electro Dragon Ice Wizard
Zap Guards Electro Dragon Princess Ice Wizard
P.E.K.K.A
Guards Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Electro Dragon Lightning Miner
Guards P.E.K.K.A Zap Electro Dragon Lightning
Guards Lightning P.E.K.K.A Zap
P.E.K.K.A Guards
Zap Electro Dragon Princess Ice Wizard
Guards P.E.K.K.A Lightning Ice Wizard
P.E.K.K.A
Zap Electro Dragon Lightning P.E.K.K.A
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon
Lightning P.E.K.K.A Zap Guards
Lightning P.E.K.K.A Guards
Electro Dragon Princess
Guards Electro Dragon Zap Lightning P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Guards Electro Dragon
Zap Electro Dragon Miner Princess Ice Wizard
Lightning Electro Dragon Miner
Lightning Guards
Zap
Zap Electro Dragon Princess Ice Wizard
Princess
Zap Electro Dragon Lightning Princess Ice Wizard
Miner Zap Electro Dragon Lightning
Lightning Guards Electro Dragon
Lightning Miner Zap Electro Dragon Princess
Lightning Zap Electro Dragon Princess
Lightning Miner Princess
Lightning Electro Dragon Princess
Lightning Princess Zap
Lightning Zap Electro Dragon Princess
Lightning Electro Dragon Princess
Lightning
Lightning
Lightning Zap Electro Dragon Princess
Lightning Zap Electro Dragon Miner Princess
Lightning
Lightning Princess
Lightning
Lightning Zap Electro Dragon
Zap Electro Dragon Princess Ice Wizard
Miner Zap Electro Dragon Lightning Princess Ice Wizard
Lightning Zap Electro Dragon Miner Princess
Lightning Miner Zap
Lightning Zap Electro Dragon Princess Ice Wizard
Zap Electro Dragon Lightning Guards
Lightning
Lightning Zap Electro Dragon Miner
Zap Lightning Electro Dragon Princess
P.E.K.K.A
Lightning Princess
Zap Lightning Guards Electro Dragon Princess
Lightning Zap Electro Dragon Princess Ice Wizard
Lightning Miner Electro Dragon Princess
Zap Electro Dragon Lightning Princess
Lightning Zap
Electro Dragon P.E.K.K.A
Zap Electro Dragon Guards Lightning Princess
Zap Electro Dragon Lightning Princess
Electro Dragon Lightning Zap Miner Princess

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