My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Hunter Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Giant Royal Ghost Fisherman Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman Inferno Dragon
Giant Snowball
Dart Goblin Guards Fisherman Inferno Dragon
Zap
Dart Goblin Guards Fisherman Inferno Dragon
Barbarian Barrel
Dart Goblin Guards Hunter Royal Ghost Magic Archer
The Log
Dart Goblin Guards Hunter Fisherman
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards Hunter Royal Ghost Fisherman Inferno Dragon Magic Archer
Fireball
Dart Goblin Hunter Fisherman Inferno Dragon Magic Archer
Poison
Dart Goblin Guards Hunter Fisherman Magic Archer
Lightning
Hunter Fisherman Inferno Dragon Magic Archer
Rocket
Hunter Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Electro Giant Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Electro Giant Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Royal Ghost Fisherman Hunter Inferno Dragon Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Guards Royal Ghost Fisherman

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Guards
Hunter
Fisherman
Electro Giant
Fisherman Inferno Dragon
Royal Ghost
Fisherman Magic Archer
Fisherman
Hunter Electro Giant Royal Ghost
Inferno Dragon
Electro Giant
Magic Archer
Royal Ghost

Defense Synergies 3 9

Dart Goblin
Guards Hunter Fisherman Inferno Dragon Magic Archer
Guards
Hunter Fisherman Dart Goblin Magic Archer
Hunter
Guards Fisherman Dart Goblin
Electro Giant
Fisherman Inferno Dragon
Royal Ghost
Fisherman
Guards Hunter Dart Goblin Electro Giant Magic Archer
Inferno Dragon
Dart Goblin Electro Giant
Magic Archer
Dart Goblin Guards Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Magic Archer
Hunter Inferno Dragon Dart Goblin Fisherman
Hunter Fisherman Dart Goblin Inferno Dragon
Hunter Inferno Dragon Dart Goblin Guards Fisherman
Dart Goblin Guards Hunter Royal Ghost Magic Archer
Dart Goblin Hunter Inferno Dragon Magic Archer
Dart Goblin Electro Giant Magic Archer
Hunter Inferno Dragon Fisherman
Guards Dart Goblin Hunter Royal Ghost Fisherman
Dart Goblin Guards Hunter Electro Giant Royal Ghost Fisherman Magic Archer
Hunter Inferno Dragon Dart Goblin Magic Archer
Hunter Guards
Dart Goblin Guards Hunter Royal Ghost Magic Archer
Inferno Dragon Hunter
Hunter Electro Giant Fisherman Inferno Dragon
Hunter Fisherman
Dart Goblin Guards Hunter Royal Ghost Fisherman Magic Archer
Hunter Dart Goblin Guards Royal Ghost Fisherman Inferno Dragon Magic Archer
Dart Goblin Hunter Fisherman Inferno Dragon
Royal Ghost Dart Goblin Guards Hunter Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Giant Royal Ghost Fisherman
Hunter Royal Ghost Fisherman Inferno Dragon Magic Archer
Guards Hunter Fisherman
Guards Hunter Fisherman
Guards Hunter Fisherman Inferno Dragon
Electro Giant Dart Goblin Hunter Magic Archer
Guards Dart Goblin Hunter
Hunter Fisherman Inferno Dragon
Inferno Dragon Magic Archer
Dart Goblin Guards Inferno Dragon
Inferno Dragon Dart Goblin Guards Hunter
Guards Electro Giant
Guards Hunter
Dart Goblin Electro Giant Magic Archer
Guards Electro Giant Dart Goblin Hunter Fisherman Inferno Dragon Magic Archer
Dart Goblin Hunter Electro Giant Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Guards Royal Ghost
Dart Goblin Royal Ghost Fisherman Magic Archer
Dart Goblin Magic Archer
Dart Goblin Guards
Magic Archer
Electro Giant Dart Goblin Hunter Magic Archer
Dart Goblin Magic Archer
Dart Goblin Hunter Magic Archer
Dart Goblin Fisherman
Guards Fisherman
Dart Goblin Fisherman Magic Archer
Dart Goblin Magic Archer
Dart Goblin Hunter Fisherman Magic Archer
Dart Goblin Fisherman Magic Archer
Dart Goblin Fisherman Magic Archer
Dart Goblin Hunter Magic Archer
Magic Archer Dart Goblin
Fisherman
Dart Goblin Hunter Fisherman Magic Archer
Dart Goblin Electro Giant Magic Archer
Magic Archer
Fisherman
Electro Giant Hunter Magic Archer
Fisherman Inferno Dragon
Dart Goblin Hunter Royal Ghost Fisherman Magic Archer
Fisherman Magic Archer
Dart Goblin Fisherman Magic Archer
Dart Goblin Hunter Electro Giant Magic Archer
Dart Goblin Guards Electro Giant
Dart Goblin Hunter Magic Archer
Magic Archer
Magic Archer
Dart Goblin Guards Magic Archer
Dart Goblin Hunter Magic Archer
Dart Goblin Hunter Magic Archer
Dart Goblin Magic Archer
Electro Giant
Dart Goblin
Electro Giant Dart Goblin Guards Magic Archer
Dart Goblin Magic Archer
Dart Goblin Electro Giant Royal Ghost Magic Archer

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