My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Ice Golem Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Rascals Ice Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Guards Princess
Zap
Skeleton Barrel Guards Princess
Barbarian Barrel
Skeleton Barrel Rascals Guards Princess Ice Wizard
The Log
Skeleton Barrel Rascals Guards Princess
Earthquake
Guards
Arrows
Skeleton Barrel Rascals Guards Princess
Royal Delivery
Skeleton Barrel Rascals Guards Princess Ice Wizard
Fireball
Skeleton Barrel Rascals Princess Ice Wizard
Poison
Skeleton Barrel Rascals Guards Princess Ice Wizard
Lightning
Ice Golem Ice Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Tornado Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Guards Tornado Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Skeleton Barrel Earthquake Guards Tornado Princess Ice Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Skeleton Barrel Earthquake Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Rascals Ice Golem Guards Tornado Princess
Rascals
Skeleton Barrel
Ice Golem
Skeleton Barrel
Earthquake
Tornado
Guards
Skeleton Barrel
Tornado
Skeleton Barrel Earthquake Princess Ice Wizard
Princess
Skeleton Barrel Tornado
Ice Wizard
Tornado

Defense Synergies 1 14

Skeleton Barrel
Rascals
Tornado Princess
Ice Golem
Earthquake Guards Tornado Princess Ice Wizard
Earthquake
Ice Golem Tornado Princess Ice Wizard
Guards
Ice Golem Princess Ice Wizard
Tornado
Ice Wizard Rascals Ice Golem Earthquake Princess
Princess
Rascals Ice Golem Earthquake Guards Tornado Ice Wizard
Ice Wizard
Tornado Ice Golem Earthquake Guards Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Ice Golem
Rascals Ice Wizard
Tornado Rascals Ice Wizard
Rascals Guards Ice Wizard
Earthquake Tornado Princess
Tornado Rascals Earthquake Guards Ice Wizard
Tornado Rascals Princess Ice Wizard
Earthquake Skeleton Barrel Rascals Ice Golem
Rascals Tornado Princess Ice Wizard
Guards Tornado Rascals Ice Golem Ice Wizard
Guards Ice Wizard Rascals Ice Golem Earthquake Tornado Princess
Rascals Tornado Princess Ice Wizard
Rascals Earthquake Guards Ice Wizard
Rascals Earthquake Guards Tornado Princess
Rascals
Tornado Rascals
Rascals Tornado
Rascals Guards Tornado Ice Wizard
Earthquake Tornado Rascals Ice Golem Guards Princess Ice Wizard
Tornado
Rascals Earthquake Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Ice Golem
Skeleton Barrel Ice Golem
Guards Rascals Ice Golem
Guards Rascals Ice Golem Tornado
Rascals Guards
Skeleton Barrel Rascals Ice Golem Tornado Princess Ice Wizard
Rascals Guards Ice Golem Ice Wizard
Rascals
Ice Golem Tornado
Guards
Rascals Guards
Guards Tornado
Rascals Ice Golem Guards
Rascals Princess
Rascals Guards Ice Golem Tornado
Rascals Ice Golem Earthquake Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Princess Rascals Ice Golem Guards
Skeleton Barrel Tornado Princess Ice Wizard
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Rascals Ice Golem Guards
Earthquake
Skeleton Barrel Ice Golem Tornado Princess Ice Wizard
Earthquake Tornado Princess
Earthquake Skeleton Barrel Ice Golem Tornado Princess Ice Wizard
Skeleton Barrel Tornado
Guards Tornado
Skeleton Barrel Earthquake Tornado Princess
Tornado Princess
Earthquake Skeleton Barrel Ice Golem Princess
Earthquake Skeleton Barrel Princess
Earthquake Princess Skeleton Barrel Ice Golem
Earthquake Skeleton Barrel Princess
Earthquake Skeleton Barrel Princess
Earthquake Tornado
Skeleton Barrel Earthquake Princess
Skeleton Barrel Earthquake Tornado Princess
Earthquake
Tornado Princess
Tornado
Earthquake Skeleton Barrel
Ice Golem Earthquake Tornado Princess Ice Wizard
Skeleton Barrel Earthquake Tornado Princess Ice Wizard
Skeleton Barrel Tornado Princess
Skeleton Barrel Tornado
Ice Golem Tornado Princess Ice Wizard
Skeleton Barrel Guards
Earthquake
Princess
Earthquake Princess
Skeleton Barrel Earthquake Guards Princess
Tornado Princess Ice Wizard
Rascals Princess
Skeleton Barrel Ice Golem Earthquake Princess
Tornado
Rascals Guards Tornado Princess
Tornado Princess
Skeleton Barrel Tornado Princess

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