My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Furnace Guards
Zap
Archers Furnace Guards
Barbarian Barrel
Archers Knight Furnace Guards Ice Wizard
The Log
Archers Hog Rider Furnace Guards
Earthquake
Archers Hog Rider Furnace Guards
Arrows
Archers Furnace Guards
Royal Delivery
Archers Knight Hog Rider Guards Ice Wizard
Fireball
Archers Hog Rider Furnace Ice Wizard
Poison
Archers Furnace Guards Ice Wizard
Lightning
Knight Furnace Ice Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Guards Tornado Ice Wizard Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Hog Rider Furnace The Log Ice Wizard
Hog Rider
Knight The Log Archers Furnace Guards Tornado
Furnace
Knight Hog Rider
Guards
Hog Rider The Log
Tornado
Hog Rider The Log Ice Wizard
The Log
Hog Rider Knight Guards Tornado
Ice Wizard
Knight Tornado

Defense Synergies 3 15

Archers
Knight Furnace Guards Tornado The Log Ice Wizard
Knight
Archers Ice Wizard Furnace Tornado The Log
Hog Rider
Furnace
Archers Knight Guards Tornado Ice Wizard
Guards
Archers Furnace The Log Ice Wizard
Tornado
Ice Wizard Archers Knight Furnace The Log
The Log
Archers Knight Guards Tornado Ice Wizard
Ice Wizard
Knight Tornado Archers Furnace Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Knight Furnace The Log Ice Wizard
Furnace Tornado Archers Knight Ice Wizard
Knight Furnace Guards Ice Wizard
Tornado The Log
Tornado The Log Archers Furnace Guards Ice Wizard
Furnace Tornado Archers Ice Wizard
The Log
Furnace Tornado Ice Wizard
Knight Guards Tornado Archers Ice Wizard
Archers Guards Ice Wizard Knight Furnace Tornado The Log
Archers Furnace Tornado Ice Wizard
Furnace Knight Guards The Log Ice Wizard
Furnace Guards Tornado The Log
Knight Furnace
Tornado Furnace The Log
Knight Furnace Tornado
Archers Knight Furnace Guards Tornado The Log Ice Wizard
Furnace Tornado The Log Archers Knight Guards Ice Wizard
Tornado
Archers Knight Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Furnace
Archers Knight The Log
Guards Knight Furnace The Log
Guards Knight Tornado The Log
Knight Guards
Furnace Archers Tornado Ice Wizard
Guards Archers Knight Furnace Ice Wizard
Knight
Knight Tornado The Log
Guards
Knight Guards
Guards Tornado The Log
Knight Guards
Archers Furnace
Guards Archers Knight Furnace Tornado The Log
Archers The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
Tornado The Log Ice Wizard
The Log
Knight Guards The Log
Furnace The Log
Furnace Tornado Ice Wizard
Archers Furnace Tornado The Log
The Log Tornado Ice Wizard
The Log Tornado
Guards Tornado
Knight Tornado The Log
Archers Tornado
Knight The Log
Furnace The Log
Furnace The Log
Furnace The Log
Tornado
Archers The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Furnace Ice Wizard
The Log Tornado Ice Wizard
Tornado The Log
Tornado The Log
Archers Furnace Tornado Ice Wizard
Guards
The Log
The Log
Archers Guards
Archers Tornado Ice Wizard
The Log
Knight
The Log
Tornado
Guards Tornado The Log
Tornado
Tornado The Log

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