My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Royal Recruits Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Recruits Guards Graveyard
Giant Snowball
Spear Goblins Goblin Gang Royal Recruits Guards Witch Graveyard
Zap
Spear Goblins Goblin Gang Guards Witch Graveyard
Barbarian Barrel
Ice Spirit Spear Goblins Goblin Gang Royal Recruits Guards Witch Graveyard
The Log
Ice Spirit Spear Goblins Goblin Gang Royal Recruits Guards Witch Graveyard
Earthquake
Spear Goblins Goblin Gang Guards Witch Graveyard
Arrows
Ice Spirit Spear Goblins Goblin Gang Royal Recruits Guards Witch Graveyard
Royal Delivery
Ice Spirit Spear Goblins Goblin Gang Royal Recruits Guards Witch Graveyard
Fireball
Goblin Gang Witch
Poison
Spear Goblins Goblin Gang Royal Recruits Guards Witch Graveyard
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Royal Recruits Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Arrows Goblin Gang Guards Witch Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Arrows Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Royal Recruits Guards Witch Graveyard
Spear Goblins
Ice Spirit Goblin Gang Royal Recruits Graveyard
Arrows
Graveyard
Goblin Gang
Spear Goblins Royal Recruits
Royal Recruits
Ice Spirit Spear Goblins Goblin Gang Graveyard
Guards
Ice Spirit Graveyard
Witch
Ice Spirit Graveyard
Graveyard
Arrows Ice Spirit Spear Goblins Royal Recruits Guards Witch

Defense Synergies 1 10

Ice Spirit
Goblin Gang Spear Goblins Royal Recruits Guards Witch
Spear Goblins
Ice Spirit Arrows Goblin Gang Guards
Arrows
Spear Goblins
Goblin Gang
Ice Spirit Spear Goblins Royal Recruits Guards
Royal Recruits
Ice Spirit Goblin Gang
Guards
Ice Spirit Spear Goblins Goblin Gang Witch
Witch
Ice Spirit Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits
Ice Spirit Goblin Gang Royal Recruits Witch
Goblin Gang Witch Royal Recruits
Royal Recruits Witch Goblin Gang Guards
Arrows Royal Recruits
Arrows Goblin Gang Spear Goblins Guards
Ice Spirit Spear Goblins Arrows Goblin Gang Witch
Arrows Royal Recruits
Witch Goblin Gang Royal Recruits
Goblin Gang Guards Ice Spirit Spear Goblins Royal Recruits
Goblin Gang Guards Witch Spear Goblins Arrows Royal Recruits
Arrows Spear Goblins Goblin Gang Witch
Royal Recruits Ice Spirit Goblin Gang Guards Witch
Ice Spirit Arrows Goblin Gang Royal Recruits Guards Witch
Royal Recruits Goblin Gang
Ice Spirit Goblin Gang Royal Recruits
Arrows Goblin Gang Royal Recruits Witch
Ice Spirit Arrows Spear Goblins Goblin Gang Royal Recruits Guards Witch
Arrows Witch Ice Spirit Spear Goblins Royal Recruits Guards
Royal Recruits
Goblin Gang Royal Recruits Spear Goblins Arrows Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Guards Spear Goblins Witch
Arrows Goblin Gang
Goblin Gang Royal Recruits Guards Ice Spirit Spear Goblins Witch
Goblin Gang Royal Recruits Guards
Royal Recruits Goblin Gang Guards Witch
Arrows Ice Spirit Goblin Gang Witch
Goblin Gang Royal Recruits Guards Spear Goblins Witch
Royal Recruits
Royal Recruits Ice Spirit Spear Goblins Witch
Royal Recruits Witch Goblin Gang Guards
Royal Recruits Guards Witch
Royal Recruits Arrows Guards
Royal Recruits Goblin Gang Guards Witch
Royal Recruits Witch
Goblin Gang Royal Recruits Guards Witch Ice Spirit Spear Goblins
Arrows Royal Recruits Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards
Arrows
Arrows
Arrows Royal Recruits Guards
Arrows
Arrows Ice Spirit Spear Goblins Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Goblin Gang Guards
Arrows Royal Recruits
Arrows
Arrows
Arrows
Spear Goblins Arrows Witch
Arrows Royal Recruits
Arrows
Arrows
Arrows Witch
Arrows
Arrows Royal Recruits
Arrows Ice Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Ice Spirit Guards Witch
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Spear Goblins Goblin Gang Royal Recruits Guards Witch
Arrows Witch
Arrows
Goblin Gang
Arrows
Arrows
Royal Recruits
Ice Spirit Goblin Gang Royal Recruits Guards Witch
Witch
Royal Recruits Witch

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