My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Graveyard

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Cannon Graveyard
Zap
Cannon Graveyard
Barbarian Barrel
Cannon Bomb Tower Ice Wizard Graveyard
The Log
Cannon Graveyard
Earthquake
Cannon Bomb Tower Graveyard
Arrows
Graveyard
Royal Delivery
Ice Wizard Graveyard
Fireball
Cannon Bomb Tower Ice Wizard
Poison
Cannon Bomb Tower Ice Wizard Graveyard
Lightning
Cannon Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Freeze Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado Freeze Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tornado Ice Wizard Fireball Bomb Tower Freeze Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Tornado Ice Wizard Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Tornado Graveyard Freeze
Bomb Tower
Tornado
Fireball Freeze Poison Ice Wizard Graveyard
Freeze
Graveyard Fireball Tornado Poison
Poison
Graveyard Tornado Freeze
Ice Wizard
Tornado Graveyard
Graveyard
Fireball Freeze Poison Tornado Ice Wizard

Defense Synergies 3 9

Cannon
Fireball Poison Ice Wizard
Fireball
Tornado Cannon Bomb Tower Freeze Ice Wizard
Bomb Tower
Tornado Fireball Ice Wizard
Tornado
Fireball Bomb Tower Ice Wizard Poison
Freeze
Fireball
Poison
Cannon Tornado Ice Wizard
Ice Wizard
Tornado Cannon Fireball Bomb Tower Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Bomb Tower Cannon Ice Wizard
Cannon Bomb Tower Tornado Freeze Ice Wizard
Cannon Bomb Tower Ice Wizard
Fireball Bomb Tower Tornado Poison
Fireball Tornado Freeze Cannon Bomb Tower Ice Wizard
Tornado Cannon Fireball Bomb Tower Freeze Poison Ice Wizard
Cannon Fireball Bomb Tower Poison
Cannon Bomb Tower Tornado Ice Wizard
Tornado Cannon Ice Wizard
Poison Ice Wizard Cannon Fireball Bomb Tower Tornado Freeze
Fireball Tornado Poison Ice Wizard
Cannon Bomb Tower Fireball Freeze Ice Wizard
Fireball Bomb Tower Cannon Tornado Freeze Poison
Cannon Bomb Tower
Bomb Tower Tornado Cannon Fireball Freeze
Bomb Tower Cannon Fireball Tornado Poison
Cannon Fireball Bomb Tower Tornado Ice Wizard
Bomb Tower Tornado Freeze Poison Cannon Fireball Ice Wizard
Cannon Bomb Tower Tornado
Cannon Fireball Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Bomb Tower
Bomb Tower
Fireball Tornado
Cannon
Fireball Poison Bomb Tower Tornado Freeze Ice Wizard
Fireball Bomb Tower Ice Wizard
Bomb Tower
Freeze Fireball Bomb Tower Tornado Poison
Cannon
Bomb Tower
Fireball Tornado Poison
Cannon Fireball Bomb Tower
Cannon Fireball Bomb Tower
Fireball Bomb Tower Tornado Freeze Poison
Poison Cannon Fireball Bomb Tower Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Freeze
Fireball Poison Tornado Ice Wizard
Fireball Poison
Fireball Freeze Poison
Fireball Poison
Fireball Poison Tornado Freeze Ice Wizard
Tornado Poison
Fireball Poison Tornado Freeze Ice Wizard
Fireball Poison Tornado
Fireball Tornado Poison
Poison Fireball Tornado
Fireball Poison Tornado
Poison Fireball
Fireball Freeze Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Tornado Freeze Poison
Fireball Poison
Fireball Tornado Poison
Fireball Poison
Fireball Tornado Poison
Tornado
Fireball Poison
Tornado Freeze Poison Fireball Ice Wizard
Fireball Poison Tornado Ice Wizard
Fireball Tornado Poison
Fireball Poison Tornado
Poison Fireball Tornado Ice Wizard
Fireball Freeze Poison
Fireball
Poison Fireball
Fireball Freeze Poison
Fireball Poison
Fireball Freeze
Fireball Poison Tornado Ice Wizard
Freeze
Fireball
Fireball Poison
Fireball Poison
Fireball Tornado Poison
Fireball Tornado Freeze Poison
Fireball Tornado Poison
Poison Fireball Tornado Freeze

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