My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Witch Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions
Giant Snowball
Goblins Spear Goblins Archers Minions Witch Princess
Zap
Goblins Spear Goblins Archers Minions Witch Princess
Barbarian Barrel
Goblins Spear Goblins Archers Witch Princess
The Log
Goblins Spear Goblins Archers Witch Princess
Earthquake
Spear Goblins Archers Witch
Arrows
Goblins Spear Goblins Archers Minions Witch Princess
Royal Delivery
Goblins Spear Goblins Archers Minions Witch Princess
Fireball
Archers Minions Witch Princess
Poison
Spear Goblins Archers Minions Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Minions Princess Fireball Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Minions

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Spear Goblins
Golem Princess
Archers
Goblins Golem
Minions
Golem
Fireball
Golem Princess
Witch
Golem
Golem
Fireball Spear Goblins Archers Minions Witch
Princess
Spear Goblins Fireball

Defense Synergies 0 7

Goblins
Archers Princess
Spear Goblins
Archers Minions
Archers
Goblins Spear Goblins Minions Witch
Minions
Spear Goblins Archers
Fireball
Princess
Witch
Archers
Golem
Princess
Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball
Goblins Minions Witch
Witch Goblins Archers Minions
Witch Goblins Minions
Fireball Princess
Fireball Goblins Spear Goblins Archers Minions
Minions Spear Goblins Archers Fireball Witch Princess
Fireball
Witch Goblins Minions Princess
Goblins Spear Goblins Archers
Goblins Archers Minions Witch Spear Goblins Fireball Princess
Minions Spear Goblins Archers Fireball Witch Princess
Minions Fireball Witch
Fireball Goblins Minions Witch Princess
Fireball
Goblins Minions Fireball Witch
Fireball Goblins Spear Goblins Archers Minions Witch
Witch Spear Goblins Archers Minions Fireball Princess
Goblins Spear Goblins Archers Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Archers Fireball Witch
Fireball Archers
Goblins Spear Goblins Minions Witch
Fireball
Witch
Fireball Archers Minions Witch Princess
Goblins Spear Goblins Archers Minions Fireball Witch
Goblins Spear Goblins Minions Fireball Witch
Witch
Minions Witch
Fireball
Fireball Witch
Archers Fireball Witch Princess
Witch Goblins Spear Goblins Archers Minions Fireball
Minions Archers Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Fireball
Fireball
Fireball Spear Goblins Minions Witch Princess
Archers Witch Princess
Fireball Princess
Fireball
Goblins Minions Fireball
Fireball Princess
Fireball Archers Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball
Spear Goblins Fireball Witch Princess
Fireball Princess
Fireball
Minions
Archers Fireball Princess
Fireball Witch Princess
Minions Fireball
Fireball Princess
Fireball
Fireball Witch Princess
Witch
Fireball Witch Princess
Fireball Witch Princess
Fireball
Archers Fireball Witch Princess
Minions Fireball Witch
Fireball
Fireball
Fireball Princess
Fireball Princess
Spear Goblins Archers Minions Fireball Witch Princess
Fireball Archers Witch Princess
Fireball
Fireball Princess
Fireball Princess
Fireball
Minions Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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