My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Flying Machine Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Flying Machine Guards Baby Dragon
Zap
Archers Flying Machine Guards
Barbarian Barrel
Archers Tesla Guards
The Log
Archers Guards
Earthquake
Archers Tesla Guards
Arrows
Archers Flying Machine Guards
Royal Delivery
Archers Flying Machine Guards Baby Dragon
Fireball
Archers Tesla Flying Machine Baby Dragon
Poison
Archers Flying Machine Guards
Lightning
Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Tesla Fireball Flying Machine Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Baby Dragon Golem
Arrows
Fireball Golem Archers
Tesla
Fireball
Arrows Golem Baby Dragon
Flying Machine
Baby Dragon Golem
Guards
Baby Dragon
Golem Archers Fireball Flying Machine
Golem
Arrows Fireball Baby Dragon Archers Flying Machine

Defense Synergies 0 11

Archers
Tesla Guards Baby Dragon
Arrows
Tesla Fireball
Tesla
Archers Arrows Fireball Guards Baby Dragon
Fireball
Arrows Tesla
Flying Machine
Guards Baby Dragon
Guards
Archers Tesla Flying Machine Baby Dragon
Baby Dragon
Archers Tesla Flying Machine Guards
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Flying Machine Baby Dragon
Tesla Flying Machine
Tesla Archers
Tesla Guards
Arrows Fireball
Arrows Fireball Archers Tesla Flying Machine Guards Baby Dragon
Tesla Archers Arrows Fireball Flying Machine Baby Dragon
Arrows Tesla Fireball Flying Machine Baby Dragon
Tesla
Guards Archers Tesla
Archers Guards Arrows Tesla Fireball Flying Machine Baby Dragon
Arrows Tesla Archers Fireball Flying Machine Baby Dragon
Tesla Fireball Flying Machine Guards
Fireball Arrows Tesla Guards Baby Dragon
Tesla
Tesla Fireball
Tesla Arrows Fireball
Arrows Tesla Fireball Archers Flying Machine Guards Baby Dragon
Arrows Baby Dragon Archers Tesla Fireball Flying Machine Guards
Tesla
Archers Arrows Tesla Fireball Flying Machine Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Fireball
Fireball Archers Arrows Tesla Flying Machine Baby Dragon
Guards
Guards Tesla Fireball
Tesla Guards
Arrows Fireball Archers Tesla Flying Machine Baby Dragon
Guards Archers Tesla Fireball Flying Machine
Tesla
Fireball Flying Machine Baby Dragon
Tesla Guards
Tesla Flying Machine Guards
Arrows Fireball Guards
Tesla Fireball Guards
Archers Tesla Fireball Flying Machine Baby Dragon
Tesla Guards Archers Fireball Flying Machine Baby Dragon
Arrows Archers Tesla Fireball Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine Guards Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Guards
Fireball Arrows Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Archers Arrows Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine
Fireball Guards
Arrows Fireball Flying Machine
Fireball Archers Arrows Flying Machine Baby Dragon
Flying Machine Fireball Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball
Archers Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Fireball Arrows Flying Machine Baby Dragon
Fireball Arrows Baby Dragon
Archers Arrows Fireball Flying Machine Baby Dragon
Fireball Flying Machine Guards
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Fireball Flying Machine Guards
Fireball Archers Arrows Flying Machine Baby Dragon
Arrows Fireball
Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon
Arrows Fireball
Flying Machine
Fireball Flying Machine Guards Baby Dragon
Fireball Flying Machine
Fireball Flying Machine Baby Dragon

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