My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Cannon Cart Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Cannon Cart Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Dart Goblin Baby Dragon Lumberjack
Zap
Dart Goblin Inferno Tower Cannon Cart
Barbarian Barrel
Dart Goblin Inferno Tower Wizard Cannon Cart Lumberjack
The Log
Dart Goblin Cannon Cart Lumberjack
Earthquake
Inferno Tower
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Wizard Baby Dragon Cannon Cart Lumberjack
Fireball
Dart Goblin Inferno Tower Wizard Baby Dragon Cannon Cart Lumberjack
Poison
Dart Goblin Inferno Tower Wizard
Lightning
Inferno Tower Wizard Baby Dragon Cannon Cart Lumberjack
Rocket
Inferno Tower Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Fireball Baby Dragon Lumberjack Inferno Tower Wizard Cannon Cart Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Fireball Baby Dragon Lumberjack

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Baby Dragon Cannon Cart Golem
Fireball
Golem Baby Dragon
Inferno Tower
Wizard
Golem Lumberjack
Baby Dragon
Golem Dart Goblin Fireball Cannon Cart Lumberjack
Cannon Cart
Golem Dart Goblin Baby Dragon Lumberjack
Golem
Fireball Baby Dragon Cannon Cart Dart Goblin Wizard Lumberjack
Lumberjack
Wizard Baby Dragon Cannon Cart Golem

Defense Synergies 0 14

Dart Goblin
Inferno Tower Baby Dragon Cannon Cart Lumberjack
Fireball
Inferno Tower Lumberjack
Inferno Tower
Dart Goblin Fireball Baby Dragon Cannon Cart Lumberjack
Wizard
Cannon Cart Lumberjack
Baby Dragon
Dart Goblin Inferno Tower Cannon Cart Lumberjack
Cannon Cart
Dart Goblin Inferno Tower Wizard Baby Dragon Lumberjack
Golem
Lumberjack
Dart Goblin Fireball Inferno Tower Wizard Baby Dragon Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin Fireball Inferno Tower Wizard Baby Dragon
Inferno Tower Lumberjack Dart Goblin Cannon Cart
Inferno Tower Lumberjack Dart Goblin Cannon Cart
Inferno Tower Lumberjack Dart Goblin Cannon Cart
Fireball Lumberjack
Fireball Dart Goblin Baby Dragon Cannon Cart Lumberjack
Dart Goblin Inferno Tower Fireball Wizard Baby Dragon
Dart Goblin Fireball Inferno Tower Baby Dragon Cannon Cart
Inferno Tower Lumberjack
Dart Goblin Inferno Tower Cannon Cart Lumberjack
Dart Goblin Fireball Wizard Baby Dragon Cannon Cart Lumberjack
Inferno Tower Dart Goblin Fireball Wizard Baby Dragon
Inferno Tower Lumberjack Fireball Wizard Cannon Cart
Fireball Wizard Dart Goblin Baby Dragon Cannon Cart Lumberjack
Inferno Tower Cannon Cart Lumberjack
Inferno Tower Fireball Lumberjack
Wizard Fireball Inferno Tower Cannon Cart Lumberjack
Fireball Dart Goblin Wizard Baby Dragon Cannon Cart Lumberjack
Wizard Baby Dragon Dart Goblin Fireball Cannon Cart Lumberjack
Dart Goblin Inferno Tower Cannon Cart Lumberjack
Wizard Dart Goblin Fireball Baby Dragon Cannon Cart Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Inferno Tower Cannon Cart
Fireball Wizard Baby Dragon Cannon Cart Lumberjack
Lumberjack Inferno Tower Cannon Cart
Lumberjack Fireball Inferno Tower Cannon Cart
Inferno Tower Cannon Cart Lumberjack
Fireball Wizard Dart Goblin Baby Dragon
Dart Goblin Fireball Inferno Tower Cannon Cart Lumberjack
Inferno Tower Cannon Cart Lumberjack
Fireball Inferno Tower Baby Dragon Cannon Cart
Inferno Tower Dart Goblin
Dart Goblin Inferno Tower Cannon Cart Lumberjack
Fireball
Cannon Cart Fireball Inferno Tower Wizard Lumberjack
Wizard Dart Goblin Fireball Baby Dragon Cannon Cart
Inferno Tower Dart Goblin Fireball Baby Dragon Cannon Cart Lumberjack
Dart Goblin Fireball Inferno Tower Wizard Baby Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon Cannon Cart
Cannon Cart Dart Goblin Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon
Fireball Dart Goblin Wizard Baby Dragon
Fireball Dart Goblin Wizard
Fireball Lumberjack
Dart Goblin Fireball Wizard Cannon Cart
Fireball Dart Goblin Wizard Baby Dragon
Dart Goblin Fireball Baby Dragon Cannon Cart
Dart Goblin Fireball Baby Dragon Cannon Cart
Dart Goblin Fireball Baby Dragon Cannon Cart
Dart Goblin Fireball Wizard Baby Dragon Cannon Cart
Dart Goblin Fireball Wizard Baby Dragon Cannon Cart
Fireball
Dart Goblin Fireball Wizard Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon Cannon Cart
Fireball Wizard Baby Dragon
Fireball Dart Goblin Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Wizard Baby Dragon
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Dart Goblin Fireball Cannon Cart
Fireball Dart Goblin Wizard Baby Dragon
Fireball
Fireball Dart Goblin Wizard Baby Dragon Cannon Cart Lumberjack
Dart Goblin Fireball Wizard Baby Dragon
Fireball
Dart Goblin Cannon Cart
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon Cannon Cart

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