My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Witch Giant Skeleton Golem Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Furnace Clone Baby Dragon Witch Princess
Zap
Furnace Clone Witch Princess
Barbarian Barrel
Furnace Clone Witch Giant Skeleton Princess Ice Wizard
The Log
Furnace Clone Witch Giant Skeleton Princess
Earthquake
Furnace Clone Witch
Arrows
Furnace Clone Witch Princess
Royal Delivery
Clone Baby Dragon Witch Giant Skeleton Princess Ice Wizard
Fireball
Furnace Clone Baby Dragon Witch Princess Ice Wizard
Poison
Furnace Clone Witch Princess Ice Wizard
Lightning
Furnace Baby Dragon Witch Ice Wizard
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Giant Skeleton Golem Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Princess Ice Wizard Furnace Baby Dragon Witch Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Clone Princess Ice Wizard Furnace

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Baby Dragon Giant Skeleton Golem Princess
Clone
Giant Skeleton Golem Baby Dragon Witch
Baby Dragon
Golem Furnace Clone Witch Giant Skeleton Ice Wizard
Witch
Clone Baby Dragon Giant Skeleton Golem
Giant Skeleton
Clone Furnace Baby Dragon Witch Princess Ice Wizard
Golem
Clone Baby Dragon Furnace Witch Ice Wizard
Princess
Furnace Giant Skeleton
Ice Wizard
Baby Dragon Giant Skeleton Golem

Defense Synergies 1 9

Furnace
Baby Dragon Ice Wizard
Clone
Baby Dragon
Ice Wizard Furnace Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton Ice Wizard
Giant Skeleton
Baby Dragon Witch Princess Ice Wizard
Golem
Princess
Giant Skeleton Ice Wizard
Ice Wizard
Baby Dragon Furnace Witch Giant Skeleton Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Furnace Witch Ice Wizard
Furnace Witch Giant Skeleton Ice Wizard
Witch Furnace Ice Wizard
Giant Skeleton Princess
Furnace Baby Dragon Ice Wizard
Furnace Baby Dragon Witch Princess Ice Wizard
Baby Dragon Giant Skeleton
Witch Furnace Princess Ice Wizard
Giant Skeleton Ice Wizard
Witch Ice Wizard Furnace Baby Dragon Giant Skeleton Princess
Furnace Baby Dragon Witch Princess Ice Wizard
Furnace Witch Giant Skeleton Ice Wizard
Furnace Baby Dragon Witch Princess
Furnace
Furnace
Furnace Witch
Furnace Baby Dragon Witch Ice Wizard
Furnace Baby Dragon Witch Giant Skeleton Princess Ice Wizard
Furnace Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Giant Skeleton
Baby Dragon
Giant Skeleton Furnace Witch
Giant Skeleton
Giant Skeleton Witch
Furnace Baby Dragon Witch Princess Ice Wizard
Furnace Witch Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Baby Dragon Witch
Witch
Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Witch
Furnace Baby Dragon Witch Princess
Witch Furnace Baby Dragon Giant Skeleton
Baby Dragon Witch Giant Skeleton Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Giant Skeleton
Baby Dragon Princess Ice Wizard
Baby Dragon Giant Skeleton
Giant Skeleton
Furnace Baby Dragon
Furnace Baby Dragon Witch Princess Ice Wizard
Furnace Baby Dragon Witch Princess
Baby Dragon Princess Ice Wizard
Princess
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Furnace Baby Dragon
Furnace Baby Dragon Witch Princess
Furnace Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Witch Princess
Baby Dragon Giant Skeleton
Princess
Baby Dragon
Furnace Baby Dragon Witch Princess Ice Wizard
Witch
Baby Dragon Witch Princess Ice Wizard
Baby Dragon Witch Princess
Baby Dragon
Furnace Baby Dragon Witch Princess Ice Wizard
Witch
Princess
Giant Skeleton
Princess
Witch Princess
Baby Dragon Witch Princess Ice Wizard
Baby Dragon Princess
Baby Dragon Princess
Giant Skeleton
Baby Dragon Witch Giant Skeleton Princess
Witch Princess
Baby Dragon Witch Giant Skeleton Princess

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