My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Prince
Giant Snowball
Goblins Hog Rider
Zap
Goblins Royal Giant Prince
Barbarian Barrel
Goblins Tesla Valkyrie
The Log
Goblins Royal Giant Hog Rider Prince
Earthquake
Tesla Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Valkyrie Hog Rider Prince
Fireball
Tesla Hog Rider
Poison
Lightning
Tesla Valkyrie Prince
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Tesla Valkyrie Hog Rider Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Arrows Tesla

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Royal Giant Valkyrie
Zap
Arrows Hog Rider Prince Goblins Royal Giant Valkyrie
Arrows
Zap Royal Giant Hog Rider Prince
Tesla
Royal Giant
Arrows Goblins Zap Hog Rider
Valkyrie
Hog Rider Prince Goblins Zap
Hog Rider
Goblins Zap Arrows Valkyrie Royal Giant Prince
Prince
Zap Valkyrie Arrows Hog Rider

Defense Synergies 0 12

Goblins
Zap Tesla
Zap
Goblins Arrows Tesla Valkyrie Prince
Arrows
Zap Tesla Valkyrie Prince
Tesla
Goblins Zap Arrows Valkyrie Prince
Royal Giant
Valkyrie
Zap Arrows Tesla Prince
Hog Rider
Prince
Zap Arrows Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie
Goblins Zap Tesla Valkyrie Prince
Tesla Prince Goblins Valkyrie
Tesla Prince Goblins Valkyrie
Arrows Valkyrie Prince
Arrows Goblins Zap Tesla Valkyrie
Tesla Zap Arrows
Zap Arrows Tesla Valkyrie
Tesla Goblins Prince
Goblins Tesla Valkyrie Prince
Goblins Valkyrie Zap Arrows Tesla
Arrows Tesla Zap
Tesla Prince Zap Valkyrie
Valkyrie Goblins Zap Arrows Tesla Prince
Tesla Prince
Zap Tesla Prince
Tesla Goblins Arrows Valkyrie Prince
Arrows Tesla Valkyrie Goblins Zap Prince
Zap Arrows Valkyrie Tesla
Tesla Prince
Valkyrie Goblins Arrows Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Tesla Prince
Zap Arrows Tesla Valkyrie Prince
Goblins Zap Valkyrie Prince
Valkyrie Prince Zap Tesla
Tesla Valkyrie Prince
Arrows Zap Tesla
Prince Goblins Tesla Valkyrie
Tesla Valkyrie Prince
Zap Goblins Valkyrie Prince
Tesla
Tesla Valkyrie Prince
Zap Arrows Valkyrie Prince
Prince Tesla Valkyrie
Tesla Valkyrie
Tesla Goblins Zap Valkyrie Prince
Arrows Valkyrie Zap Tesla
Zap Arrows
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie Prince
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Goblins Prince
Zap Arrows Valkyrie Prince
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Zap Arrows Prince
Zap Arrows Valkyrie
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows Prince
Zap Arrows
Zap Arrows
Zap
Zap Arrows
Zap Arrows
Prince
Arrows
Zap Prince
Zap Arrows
Arrows
Valkyrie Prince
Arrows Zap
Zap Arrows
Prince
Zap
Zap
Zap Prince
Prince

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