My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Goblin Barrel
Giant Snowball
Goblins Musketeer Goblin Barrel
Zap
Goblins Royal Giant Goblin Barrel
Barbarian Barrel
Goblins Musketeer Goblin Barrel
The Log
Goblins Royal Giant Mini P.E.K.K.A Musketeer Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Mini P.E.K.K.A Musketeer Goblin Barrel
Fireball
Musketeer Goblin Barrel
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Goblin Barrel Mini P.E.K.K.A Musketeer Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Goblin Barrel

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant Giant
Zap
Arrows Giant Goblins Royal Giant Mini P.E.K.K.A Musketeer
Arrows
Zap Royal Giant Giant Mini P.E.K.K.A Goblin Barrel
Royal Giant
Arrows Goblin Barrel Goblins Zap Musketeer
Mini P.E.K.K.A
Giant Zap Arrows Musketeer
Musketeer
Giant Zap Royal Giant Mini P.E.K.K.A
Giant
Zap Arrows Mini P.E.K.K.A Musketeer Goblin Barrel Goblins
Goblin Barrel
Royal Giant Giant Arrows

Defense Synergies 1 6

Goblins
Zap Musketeer
Zap
Mini P.E.K.K.A Goblins Arrows Musketeer
Arrows
Zap Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Zap Arrows Musketeer
Musketeer
Goblins Zap Mini P.E.K.K.A
Giant
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Mini P.E.K.K.A Goblins Zap Musketeer
Mini P.E.K.K.A Goblins Musketeer
Mini P.E.K.K.A Goblins Musketeer
Arrows Mini P.E.K.K.A
Arrows Goblins Zap Musketeer
Musketeer Zap Arrows
Zap Arrows Musketeer
Mini P.E.K.K.A Goblins Musketeer
Goblins Mini P.E.K.K.A Musketeer
Goblins Zap Arrows Musketeer
Arrows Musketeer Zap
Mini P.E.K.K.A Zap Musketeer
Goblins Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Goblins Arrows Mini P.E.K.K.A Musketeer
Arrows Goblins Zap Musketeer
Zap Arrows Musketeer
Mini P.E.K.K.A Musketeer
Goblins Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap
Zap Arrows Mini P.E.K.K.A Musketeer
Goblins Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Musketeer
Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer
Mini P.E.K.K.A Goblins Musketeer
Mini P.E.K.K.A
Zap Goblins Mini P.E.K.K.A
Musketeer
Mini P.E.K.K.A Musketeer
Zap Arrows
Mini P.E.K.K.A
Musketeer
Goblins Zap Mini P.E.K.K.A Musketeer
Arrows Zap Mini P.E.K.K.A Musketeer
Zap Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Goblins Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer
Zap Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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