My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Goblins Minions Barbarians Hog Rider
Zap
Goblins Minions
Barbarian Barrel
Goblins Barbarians Bomb Tower
The Log
Goblins Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Barbarians Hog Rider
Fireball
Minions Barbarians Bomb Tower Hog Rider
Poison
Minions Barbarians Bomb Tower
Lightning
Bomb Tower
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Minions Bomb Tower Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Minions

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Arrows Hog Rider Goblins Minions Freeze
Arrows
Zap Hog Rider Freeze
Minions
Hog Rider Zap
Barbarians
Hog Rider
Bomb Tower
Hog Rider
Goblins Zap Arrows Minions Freeze Barbarians
Freeze
Hog Rider Zap Arrows

Defense Synergies 1 8

Goblins
Zap Freeze
Zap
Bomb Tower Goblins Arrows Minions Barbarians
Arrows
Zap Barbarians Bomb Tower
Minions
Zap Freeze
Barbarians
Zap Arrows
Bomb Tower
Zap Arrows
Hog Rider
Freeze
Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Bomb Tower Goblins Zap Minions
Barbarians Bomb Tower Goblins Minions Freeze
Barbarians Bomb Tower Goblins Minions
Arrows Barbarians Bomb Tower
Arrows Freeze Goblins Zap Minions Bomb Tower
Minions Zap Arrows Bomb Tower Freeze
Zap Arrows Barbarians Bomb Tower
Barbarians Goblins Minions Bomb Tower
Goblins Barbarians
Goblins Minions Barbarians Zap Arrows Bomb Tower Freeze
Arrows Minions Zap
Barbarians Bomb Tower Zap Minions Freeze
Bomb Tower Goblins Zap Arrows Minions Barbarians Freeze
Barbarians Bomb Tower
Barbarians Bomb Tower Zap Freeze
Barbarians Bomb Tower Goblins Arrows Minions
Arrows Bomb Tower Goblins Zap Minions Barbarians
Zap Arrows Bomb Tower Freeze Minions Barbarians
Barbarians Bomb Tower
Goblins Arrows Minions Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap
Zap Arrows Bomb Tower
Barbarians Goblins Zap Minions Bomb Tower
Zap Barbarians
Barbarians
Arrows Zap Minions Bomb Tower Freeze
Goblins Minions Barbarians Bomb Tower
Barbarians Bomb Tower
Zap Freeze Goblins Minions Barbarians Bomb Tower
Barbarians
Minions Barbarians Bomb Tower
Zap Arrows Barbarians
Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Goblins Zap Minions Bomb Tower Freeze
Arrows Minions Zap Barbarians Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap
Arrows
Arrows Barbarians Freeze
Zap Arrows
Arrows Zap Minions Freeze
Arrows
Arrows Zap Freeze
Arrows Zap
Goblins Minions
Zap Arrows
Zap Arrows
Arrows Minions Freeze
Zap Arrows
Zap Arrows
Arrows
Arrows Freeze
Minions
Zap Arrows
Zap Arrows
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows Freeze
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Minions Freeze
Zap Arrows
Zap Arrows Freeze
Arrows
Zap Minions Barbarians Freeze
Zap Arrows
Freeze
Arrows
Arrows Zap
Zap Arrows
Zap Minions Freeze
Zap
Zap Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: