My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Royal Ghost Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Royal Recruits Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Fisherman Phoenix
Giant Snowball
Goblins Royal Recruits Fisherman
Zap
Goblins Royal Giant Fisherman
Barbarian Barrel
Goblins Royal Recruits Royal Ghost
The Log
Goblins Royal Giant Royal Recruits Fisherman
Earthquake
Arrows
Goblins Royal Recruits
Royal Delivery
Goblins Royal Recruits Royal Ghost Fisherman
Fireball
Fisherman
Poison
Royal Recruits Fisherman Phoenix
Lightning
Fisherman Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Royal Ghost Fisherman Phoenix Monk Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Royal Ghost Fisherman

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Fisherman Goblins Royal Ghost Monk
Royal Recruits
Royal Ghost
Rage
Phoenix
Royal Ghost
Royal Giant Royal Recruits Fisherman Monk
Fisherman
Royal Giant Royal Ghost
Phoenix
Monk Rage
Monk
Phoenix Royal Giant Royal Ghost

Defense Synergies 0 5

Goblins
Fisherman Phoenix Monk
Royal Giant
Royal Recruits
Rage
Royal Ghost
Fisherman
Goblins Monk
Phoenix
Goblins Monk
Monk
Goblins Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Goblins Royal Recruits Fisherman Phoenix Monk
Fisherman Goblins Royal Recruits
Royal Recruits Goblins Fisherman Phoenix Monk
Royal Recruits Monk
Goblins Royal Ghost
Phoenix
Royal Recruits Phoenix Monk
Goblins Royal Recruits Fisherman Phoenix
Goblins Royal Recruits Royal Ghost Fisherman Phoenix
Goblins Royal Recruits Royal Ghost Fisherman
Phoenix
Royal Recruits
Goblins Royal Recruits Royal Ghost
Royal Recruits Phoenix
Monk Royal Recruits Fisherman
Goblins Royal Recruits Fisherman
Goblins Royal Recruits Royal Ghost Fisherman
Royal Recruits Royal Ghost Fisherman
Royal Recruits Fisherman Phoenix
Royal Recruits Royal Ghost Goblins Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Royal Ghost Fisherman
Royal Ghost Fisherman Phoenix Monk
Royal Recruits Goblins Fisherman
Royal Recruits Fisherman Phoenix Monk
Royal Recruits Fisherman Phoenix
Monk
Royal Recruits Goblins Phoenix
Royal Recruits Fisherman Phoenix
Royal Recruits Goblins Phoenix Monk
Royal Recruits Phoenix
Royal Recruits Phoenix
Royal Recruits Monk Phoenix
Royal Recruits
Royal Recruits
Royal Recruits Phoenix Goblins Fisherman Monk
Royal Recruits Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Royal Ghost Monk
Monk Royal Ghost Fisherman
Royal Recruits
Monk
Monk Fisherman
Goblins Fisherman
Monk Royal Recruits Fisherman
Monk
Fisherman
Fisherman Monk
Fisherman
Royal Recruits
Monk
Fisherman
Fisherman Monk
Monk
Monk
Fisherman Monk
Royal Recruits Monk
Fisherman
Royal Ghost Fisherman Monk
Fisherman Monk
Fisherman
Monk
Monk
Royal Recruits
Monk
Monk
Royal Recruits
Royal Recruits
Royal Recruits Royal Ghost Monk

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