My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Bowler Golem Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Golem Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins
Zap
Goblins Firecracker Royal Giant
Barbarian Barrel
Goblins Firecracker Royal Ghost Magic Archer
The Log
Goblins Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Bowler Royal Ghost Magic Archer
Fireball
Firecracker Bowler Magic Archer
Poison
Firecracker Magic Archer
Lightning
Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Bowler Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Royal Ghost Magic Archer Bowler Royal Giant Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Firecracker Royal Ghost Magic Archer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Firecracker
Royal Giant Bowler Golem
Royal Giant
Firecracker Goblins Rocket Bowler Royal Ghost Magic Archer
Rocket
Royal Giant Golem
Bowler
Firecracker Royal Giant Magic Archer
Golem
Firecracker Rocket Magic Archer
Royal Ghost
Royal Giant Magic Archer
Magic Archer
Royal Giant Bowler Golem Royal Ghost

Defense Synergies 0 2

Goblins
Firecracker Magic Archer
Firecracker
Goblins
Royal Giant
Rocket
Bowler
Golem
Royal Ghost
Magic Archer
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Firecracker Magic Archer
Goblins Firecracker
Rocket Bowler Goblins
Goblins Firecracker Bowler
Firecracker Rocket Bowler
Bowler Goblins Firecracker Royal Ghost Magic Archer
Rocket Firecracker Magic Archer
Rocket Bowler Magic Archer
Goblins
Goblins Firecracker Bowler Royal Ghost
Goblins Firecracker Bowler Royal Ghost Magic Archer
Firecracker Magic Archer
Bowler Rocket
Rocket Bowler Goblins Firecracker Royal Ghost Magic Archer
Rocket Bowler
Goblins Firecracker Bowler
Goblins Firecracker Bowler Royal Ghost Magic Archer
Firecracker Bowler Royal Ghost Magic Archer
Bowler Royal Ghost Goblins Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bowler Royal Ghost
Firecracker Rocket Bowler Royal Ghost Magic Archer
Goblins Rocket Bowler
Rocket Bowler
Bowler
Firecracker Rocket Magic Archer
Rocket Goblins Bowler
Rocket Goblins Firecracker Magic Archer
Bowler
Rocket Bowler
Rocket Bowler
Firecracker Bowler Magic Archer
Goblins Firecracker Rocket Bowler Magic Archer
Bowler Firecracker Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket Royal Ghost
Firecracker Bowler Royal Ghost Magic Archer
Rocket Magic Archer
Firecracker Rocket
Rocket Firecracker Bowler Magic Archer
Firecracker Rocket Magic Archer
Firecracker Bowler Magic Archer
Firecracker Bowler Magic Archer
Firecracker
Rocket Goblins Bowler
Firecracker Rocket Bowler Magic Archer
Firecracker Rocket Magic Archer
Rocket Firecracker Bowler Magic Archer
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Rocket Firecracker Bowler Magic Archer
Magic Archer Firecracker Rocket Bowler
Rocket
Rocket
Rocket Firecracker Bowler Magic Archer
Rocket Firecracker Bowler Magic Archer
Rocket Bowler Magic Archer
Rocket
Rocket Bowler
Rocket
Firecracker Bowler Magic Archer
Firecracker Bowler Royal Ghost Magic Archer
Bowler Magic Archer
Rocket Firecracker Magic Archer
Firecracker Magic Archer
Rocket Firecracker
Bowler
Rocket Magic Archer
Rocket Firecracker Magic Archer
Rocket Firecracker Bowler Magic Archer
Rocket Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Bowler Magic Archer
Firecracker Bowler Magic Archer
Rocket
Firecracker
Firecracker Rocket Bowler Magic Archer
Firecracker Rocket Magic Archer
Firecracker Rocket Bowler Royal Ghost Magic Archer

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