My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Electro Giant Royal Ghost Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Wall Breakers Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Fisherman
Giant Snowball
Goblins Skeleton Barrel Wall Breakers Fisherman
Zap
Goblins Skeleton Barrel Wall Breakers Fisherman
Barbarian Barrel
Goblins Skeleton Barrel Wall Breakers Royal Ghost Electro Wizard
The Log
Goblins Skeleton Barrel Wall Breakers Fisherman
Earthquake
Arrows
Goblins Skeleton Barrel Wall Breakers
Royal Delivery
Goblins Skeleton Barrel Wall Breakers Royal Ghost Fisherman Electro Wizard
Fireball
Skeleton Barrel Wall Breakers Fisherman Electro Wizard
Poison
Skeleton Barrel Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Skeleton Barrel Royal Ghost Fisherman Electro Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Skeleton Barrel Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Skeleton Barrel
Wall Breakers Lightning Royal Ghost Fisherman
Wall Breakers
Skeleton Barrel Royal Ghost Electro Wizard
Lightning
Electro Giant Skeleton Barrel
Electro Giant
Lightning Fisherman
Royal Ghost
Skeleton Barrel Wall Breakers Fisherman Electro Wizard
Fisherman
Skeleton Barrel Electro Giant Royal Ghost
Electro Wizard
Wall Breakers Royal Ghost

Defense Synergies 0 4

Goblins
Fisherman Electro Wizard
Skeleton Barrel
Wall Breakers
Lightning
Electro Giant
Fisherman
Royal Ghost
Electro Wizard
Fisherman
Goblins Electro Giant
Electro Wizard
Goblins Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Electro Wizard
Goblins Fisherman Electro Wizard
Fisherman Goblins Lightning Electro Wizard
Goblins Fisherman Electro Wizard
Lightning
Goblins Royal Ghost Electro Wizard
Lightning Electro Wizard
Lightning Skeleton Barrel Electro Giant Electro Wizard
Goblins Fisherman
Goblins Royal Ghost Fisherman Electro Wizard
Goblins Electro Wizard Electro Giant Royal Ghost Fisherman
Electro Wizard
Lightning Electro Wizard
Goblins Royal Ghost Electro Wizard
Electro Wizard
Lightning Electro Giant Fisherman Electro Wizard
Goblins Fisherman Electro Wizard
Goblins Royal Ghost Fisherman Electro Wizard
Royal Ghost Fisherman Electro Wizard
Fisherman Electro Wizard
Royal Ghost Goblins Electro Giant Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Electro Giant Royal Ghost Fisherman Electro Wizard
Electro Wizard Skeleton Barrel Lightning Royal Ghost Fisherman
Goblins Lightning Fisherman Electro Wizard
Lightning Fisherman Electro Wizard
Fisherman
Electro Giant Skeleton Barrel Electro Wizard
Goblins Lightning Electro Wizard
Fisherman
Lightning Electro Wizard Goblins
Lightning Electro Giant Electro Wizard
Lightning
Electro Giant
Electro Giant Electro Wizard Goblins Lightning Fisherman
Electro Giant Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Royal Ghost
Skeleton Barrel Royal Ghost Fisherman Electro Wizard
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Electro Giant Skeleton Barrel
Skeleton Barrel Lightning
Skeleton Barrel Lightning Fisherman
Lightning Goblins Fisherman Electro Wizard
Lightning Skeleton Barrel Fisherman Electro Wizard
Lightning
Lightning Skeleton Barrel Fisherman
Lightning Skeleton Barrel Fisherman
Lightning Skeleton Barrel Fisherman
Lightning Skeleton Barrel
Lightning Skeleton Barrel
Lightning
Lightning Fisherman
Lightning Skeleton Barrel Fisherman Electro Wizard
Lightning Skeleton Barrel Electro Giant
Lightning
Lightning
Lightning Fisherman
Lightning Skeleton Barrel
Electro Giant
Fisherman
Skeleton Barrel Lightning Royal Ghost Fisherman Electro Wizard
Lightning Skeleton Barrel Fisherman
Lightning Skeleton Barrel Fisherman
Lightning Electro Giant Electro Wizard
Lightning Electro Wizard Skeleton Barrel Electro Giant
Lightning
Lightning
Lightning Electro Wizard
Lightning
Skeleton Barrel Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard
Skeleton Barrel Lightning
Lightning Electro Giant
Electro Giant Lightning Electro Wizard
Lightning Electro Wizard
Lightning Skeleton Barrel Electro Giant Royal Ghost Electro Wizard

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