My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Goblin Drill
Giant Snowball
Goblins Bats Goblin Barrel Goblin Drill
Zap
Goblins Bats Goblin Barrel Goblin Drill
Barbarian Barrel
Goblins Knight Goblin Cage Goblin Barrel Goblin Drill
The Log
Goblins Mini P.E.K.K.A Goblin Cage Goblin Barrel Goblin Drill
Earthquake
Goblin Cage Goblin Barrel Goblin Drill
Arrows
Goblins Bats Goblin Barrel Goblin Drill
Royal Delivery
Goblins Bats Knight Mini P.E.K.K.A Goblin Cage Goblin Barrel Goblin Drill
Fireball
Goblin Cage Goblin Barrel Goblin Drill
Poison
Bats Goblin Cage Goblin Drill
Lightning
Knight Mini P.E.K.K.A Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Knight Goblin Barrel Fireball Mini P.E.K.K.A Goblin Cage Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Knight Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Bats
Knight Mini P.E.K.K.A Goblin Cage Goblin Barrel Goblin Drill
Knight
Bats Goblin Barrel Fireball Goblin Drill
Fireball
Goblin Drill Knight
Mini P.E.K.K.A
Bats Goblin Drill
Goblin Cage
Bats Goblin Barrel
Goblin Barrel
Knight Bats Goblin Cage Goblin Drill
Goblin Drill
Fireball Goblins Bats Knight Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 11

Goblins
Knight Goblin Cage
Bats
Knight Mini P.E.K.K.A Goblin Cage Goblin Drill
Knight
Bats Goblins Fireball Mini P.E.K.K.A Goblin Cage
Fireball
Knight Mini P.E.K.K.A Goblin Cage Goblin Drill
Mini P.E.K.K.A
Bats Knight Fireball
Goblin Cage
Goblins Bats Knight Fireball
Goblin Barrel
Goblin Drill
Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage
Mini P.E.K.K.A Goblins Bats Knight Goblin Cage Goblin Drill
Mini P.E.K.K.A Goblin Cage Goblins Bats Knight Goblin Drill
Mini P.E.K.K.A Goblin Cage Goblins Bats Knight Goblin Drill
Fireball Mini P.E.K.K.A Goblin Cage
Fireball Goblins Bats
Bats Fireball Goblin Cage
Fireball Goblin Cage
Mini P.E.K.K.A Goblins Goblin Cage Goblin Drill
Knight Goblins Mini P.E.K.K.A
Goblins Bats Knight Fireball Goblin Drill
Bats Fireball
Mini P.E.K.K.A Goblin Cage Goblin Drill Bats Knight Fireball
Fireball Goblins Bats Mini P.E.K.K.A Goblin Cage Goblin Drill
Mini P.E.K.K.A Knight Goblin Cage Goblin Drill
Fireball Mini P.E.K.K.A Goblin Cage Goblin Drill
Goblins Bats Knight Fireball Mini P.E.K.K.A Goblin Cage Goblin Drill
Fireball Goblin Cage Goblins Bats Knight Goblin Drill
Goblin Cage Goblin Drill Bats Knight Fireball
Mini P.E.K.K.A Goblin Cage Goblin Drill
Goblins Bats Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Fireball Goblin Cage
Fireball Knight Mini P.E.K.K.A
Goblins Bats Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Bats Knight Fireball Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage Goblin Drill
Fireball Bats
Mini P.E.K.K.A Goblins Bats Knight Fireball Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Goblin Cage Goblins Bats Knight Fireball Mini P.E.K.K.A
Goblin Cage Goblin Drill
Bats Knight Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage
Mini P.E.K.K.A Knight Fireball Goblin Cage
Fireball Goblin Cage
Goblins Bats Knight Fireball Mini P.E.K.K.A Goblin Cage Goblin Drill
Bats Fireball Mini P.E.K.K.A Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Goblin Drill
Fireball
Fireball Goblin Drill
Knight Fireball
Fireball
Fireball Bats
Fireball
Fireball
Goblins Bats Fireball Mini P.E.K.K.A
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Fireball Goblin Drill
Fireball
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball Goblin Drill
Fireball
Fireball
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Bats Fireball
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball

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