My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Magic Archer Lumberjack Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem Magic Archer Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Skeleton King
Giant Snowball
Goblins Lumberjack Night Witch Skeleton King
Zap
Goblins Night Witch Skeleton King
Barbarian Barrel
Goblins Magic Archer Lumberjack Night Witch Skeleton King
The Log
Goblins Lumberjack Skeleton King
Earthquake
Skeleton King
Arrows
Goblins Night Witch Skeleton King
Royal Delivery
Goblins Magic Archer Lumberjack Night Witch Skeleton King
Fireball
Magic Archer Lumberjack Night Witch Skeleton King
Poison
Magic Archer Night Witch Skeleton King
Lightning
Magic Archer Lumberjack Night Witch Skeleton King
Rocket
Magic Archer Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Poison Magic Archer Lumberjack Night Witch Skeleton King Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Poison Magic Archer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Golem Lumberjack Night Witch
Poison
Golem Night Witch
Golem
Arrows Poison Night Witch Magic Archer Lumberjack Skeleton King
Magic Archer
Golem Lumberjack
Lumberjack
Arrows Golem Magic Archer Night Witch
Night Witch
Golem Arrows Poison Lumberjack Skeleton King
Skeleton King
Golem Night Witch

Defense Synergies 0 6

Goblins
Poison Magic Archer Night Witch
Arrows
Lumberjack
Poison
Goblins
Golem
Magic Archer
Goblins Lumberjack Night Witch
Lumberjack
Arrows Magic Archer
Night Witch
Goblins Magic Archer
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Lumberjack Goblins Night Witch
Lumberjack Goblins Night Witch
Lumberjack Night Witch Goblins Skeleton King
Arrows Poison Lumberjack
Arrows Goblins Magic Archer Lumberjack Night Witch
Arrows Poison Magic Archer Night Witch
Arrows Poison Magic Archer
Goblins Lumberjack Night Witch Skeleton King
Goblins Lumberjack Night Witch
Goblins Poison Arrows Magic Archer Lumberjack Night Witch Skeleton King
Arrows Poison Magic Archer Night Witch
Lumberjack Night Witch
Goblins Arrows Poison Magic Archer Lumberjack Night Witch Skeleton King
Lumberjack Skeleton King
Lumberjack
Goblins Arrows Poison Lumberjack Night Witch
Arrows Goblins Magic Archer Lumberjack Night Witch
Arrows Poison Magic Archer Lumberjack
Lumberjack
Goblins Arrows Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins
Poison Arrows Magic Archer Lumberjack
Lumberjack Goblins
Lumberjack Night Witch
Lumberjack Night Witch
Arrows Poison Magic Archer
Goblins Lumberjack Night Witch
Lumberjack
Goblins Poison Magic Archer
Lumberjack
Arrows Poison
Lumberjack Night Witch Skeleton King
Magic Archer
Goblins Poison Magic Archer Lumberjack Night Witch Skeleton King
Arrows Poison Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Poison Arrows Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Goblins Poison Lumberjack Night Witch
Poison Arrows Magic Archer
Poison Arrows Magic Archer
Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Magic Archer Arrows Poison
Arrows Poison
Night Witch
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Poison Magic Archer Night Witch
Arrows Poison
Arrows Poison
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Poison Arrows Magic Archer
Poison Arrows Magic Archer Night Witch
Poison
Night Witch
Poison Arrows Magic Archer Night Witch
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Magic Archer Night Witch
Poison Arrows Magic Archer
Arrows
Poison Magic Archer Lumberjack
Arrows Poison Magic Archer Skeleton King
Arrows Poison
Poison Magic Archer Skeleton King
Poison Magic Archer
Poison Magic Archer

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