My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Dark Prince Goblin Giant X-Bow Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Dark Prince Goblin Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Fisherman
Giant Snowball
Goblins Archers Flying Machine Fisherman
Zap
Goblins Archers Flying Machine Dark Prince Goblin Giant X-Bow Fisherman
Barbarian Barrel
Goblins Archers Dark Prince X-Bow
The Log
Goblins Archers Dark Prince X-Bow Fisherman
Earthquake
Archers X-Bow
Arrows
Goblins Archers Flying Machine
Royal Delivery
Goblins Archers Flying Machine Dark Prince Fisherman
Fireball
Archers Flying Machine X-Bow Fisherman
Poison
Archers Flying Machine X-Bow Fisherman
Lightning
Dark Prince X-Bow Fisherman
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Earthquake Fisherman Flying Machine Dark Prince Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Earthquake Fisherman

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers X-Bow
Archers
Goblins Dark Prince Goblin Giant X-Bow Fisherman
Earthquake
Dark Prince Goblin Giant
Flying Machine
Dark Prince Goblin Giant X-Bow
Dark Prince
Archers Earthquake Flying Machine Goblin Giant X-Bow Fisherman
Goblin Giant
Archers Earthquake Flying Machine Dark Prince Fisherman
X-Bow
Goblins Archers Flying Machine Dark Prince
Fisherman
Archers Dark Prince Goblin Giant

Defense Synergies 0 12

Goblins
Archers Flying Machine X-Bow Fisherman
Archers
Goblins Dark Prince Goblin Giant X-Bow Fisherman
Earthquake
X-Bow
Flying Machine
Goblins Dark Prince Fisherman
Dark Prince
Archers Flying Machine
Goblin Giant
Archers
X-Bow
Goblins Archers Earthquake Fisherman
Fisherman
Goblins Archers Flying Machine X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine Goblin Giant X-Bow
Goblins Flying Machine Dark Prince X-Bow Fisherman
Fisherman Goblins Archers Dark Prince
Goblins Dark Prince Fisherman
Earthquake Dark Prince X-Bow
Goblins Archers Earthquake Flying Machine Dark Prince X-Bow
Archers Flying Machine X-Bow
Earthquake Flying Machine Goblin Giant X-Bow
Goblins X-Bow Fisherman
Goblins Archers Dark Prince Fisherman
Goblins Archers Earthquake Flying Machine Dark Prince Goblin Giant X-Bow Fisherman
Archers Flying Machine
Earthquake Flying Machine Dark Prince X-Bow
Goblins Earthquake Dark Prince X-Bow
X-Bow
X-Bow Fisherman
Goblins Dark Prince X-Bow Fisherman
Goblins Archers Flying Machine Dark Prince X-Bow Fisherman
Earthquake Archers Flying Machine Dark Prince Fisherman
Fisherman
Dark Prince Goblins Archers Earthquake Flying Machine Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Dark Prince X-Bow Fisherman
Archers Flying Machine X-Bow Fisherman
Goblins Dark Prince Goblin Giant Fisherman
Dark Prince Goblin Giant X-Bow Fisherman
Dark Prince Goblin Giant Fisherman
Archers Flying Machine Goblin Giant
Dark Prince Goblins Archers Flying Machine Goblin Giant
Dark Prince Goblin Giant Fisherman
Goblins Flying Machine Dark Prince X-Bow
Goblin Giant
Flying Machine Dark Prince
Dark Prince Goblin Giant
Dark Prince Goblin Giant
Archers Flying Machine
Goblins Archers Flying Machine Dark Prince Goblin Giant X-Bow Fisherman
Archers Earthquake Flying Machine Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine X-Bow
Flying Machine X-Bow Fisherman
Earthquake Flying Machine Goblin Giant X-Bow
Earthquake Flying Machine Dark Prince
Earthquake Dark Prince
Flying Machine Goblin Giant
Archers Earthquake Flying Machine
Earthquake X-Bow Flying Machine
Flying Machine X-Bow Fisherman
Goblins X-Bow Fisherman
Earthquake Flying Machine Dark Prince X-Bow Fisherman
Archers Flying Machine
Earthquake Flying Machine Fisherman
Earthquake Flying Machine X-Bow Fisherman
Earthquake Flying Machine X-Bow Fisherman
Earthquake X-Bow Flying Machine
Earthquake Flying Machine X-Bow
Earthquake
Fisherman
Archers Earthquake Flying Machine Dark Prince X-Bow Fisherman
Earthquake Flying Machine X-Bow
Earthquake X-Bow
X-Bow Fisherman
Earthquake Flying Machine X-Bow
Earthquake Dark Prince
Fisherman
X-Bow Earthquake Flying Machine Fisherman
Flying Machine X-Bow Fisherman
X-Bow Fisherman
Archers Flying Machine X-Bow
Flying Machine
Earthquake X-Bow
Earthquake
Earthquake Archers Flying Machine Dark Prince X-Bow
Archers Flying Machine
Flying Machine Dark Prince
Earthquake Flying Machine
Flying Machine Dark Prince
Flying Machine
Flying Machine
Flying Machine Dark Prince Goblin Giant X-Bow

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