My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Executioner Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Executioner X-Bow Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Goblin Hut Witch Inferno Dragon Lumberjack
Zap
Goblin Hut Witch X-Bow Inferno Dragon
Barbarian Barrel
Goblin Hut Witch Executioner X-Bow Magic Archer Lumberjack
The Log
Goblin Hut Witch X-Bow Lumberjack
Earthquake
Goblin Hut Witch X-Bow
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Witch Executioner Inferno Dragon Magic Archer Lumberjack
Fireball
Goblin Hut Witch Executioner X-Bow Inferno Dragon Magic Archer Lumberjack
Poison
Goblin Hut Witch Executioner X-Bow Magic Archer
Lightning
Goblin Hut Witch Executioner X-Bow Inferno Dragon Magic Archer Lumberjack
Rocket
Goblin Hut Witch Executioner X-Bow Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Inferno Dragon Magic Archer Lumberjack Goblin Hut Witch Executioner X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Inferno Dragon Magic Archer Lumberjack Goblin Hut

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
X-Bow Magic Archer Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Executioner
Mega Knight
X-Bow
Goblin Hut
Inferno Dragon
Mega Knight
Magic Archer
Goblin Hut Lumberjack Mega Knight
Lumberjack
Goblin Hut Witch Magic Archer Mega Knight
Mega Knight
Inferno Dragon Goblin Hut Witch Executioner Magic Archer Lumberjack

Defense Synergies 0 9

Goblin Hut
X-Bow Lumberjack
Witch
Lumberjack Mega Knight
Executioner
Lumberjack Mega Knight
X-Bow
Goblin Hut
Inferno Dragon
Mega Knight
Magic Archer
Lumberjack Mega Knight
Lumberjack
Goblin Hut Witch Executioner Magic Archer
Mega Knight
Witch Executioner Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Executioner X-Bow Magic Archer
Inferno Dragon Lumberjack Goblin Hut Witch Executioner X-Bow Mega Knight
Goblin Hut Witch Lumberjack Mega Knight Executioner Inferno Dragon
Goblin Hut Witch Inferno Dragon Lumberjack Mega Knight
X-Bow Lumberjack Mega Knight
Executioner X-Bow Magic Archer Lumberjack Mega Knight
Inferno Dragon Goblin Hut Witch Executioner X-Bow Magic Archer
X-Bow Magic Archer Mega Knight
Witch Inferno Dragon Goblin Hut X-Bow Lumberjack
Lumberjack Mega Knight
Witch Executioner Goblin Hut X-Bow Magic Archer Lumberjack Mega Knight
Executioner Inferno Dragon Goblin Hut Witch Magic Archer
Goblin Hut Lumberjack Mega Knight Witch X-Bow
Executioner Mega Knight Goblin Hut Witch X-Bow Magic Archer Lumberjack
Inferno Dragon Goblin Hut X-Bow Lumberjack Mega Knight
Goblin Hut X-Bow Inferno Dragon Lumberjack Mega Knight
Mega Knight Goblin Hut Witch Executioner X-Bow Lumberjack
Mega Knight Goblin Hut Witch Executioner X-Bow Magic Archer Lumberjack
Witch Executioner Goblin Hut Inferno Dragon Magic Archer Lumberjack Mega Knight
Goblin Hut Inferno Dragon Lumberjack
Mega Knight Witch Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblin Hut Witch X-Bow
Executioner X-Bow Inferno Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Goblin Hut Witch
Lumberjack Mega Knight X-Bow
Goblin Hut Witch Executioner Inferno Dragon Lumberjack Mega Knight
Executioner Goblin Hut Witch Magic Archer
Goblin Hut Witch Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Goblin Hut Witch X-Bow Inferno Dragon Magic Archer
Witch Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut Witch Lumberjack
Mega Knight
Mega Knight Witch Executioner Lumberjack
Witch Executioner Magic Archer Mega Knight
Goblin Hut Witch Executioner X-Bow Inferno Dragon Magic Archer Lumberjack
Executioner Mega Knight Goblin Hut Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer X-Bow
Executioner X-Bow Magic Archer
Goblin Hut X-Bow Magic Archer
Executioner Magic Archer Mega Knight
Executioner Witch Magic Archer
Witch Executioner Magic Archer
X-Bow Executioner Magic Archer
X-Bow
X-Bow Lumberjack
X-Bow Magic Archer
Executioner Magic Archer
Goblin Hut Executioner Magic Archer
X-Bow Magic Archer
Goblin Hut X-Bow Magic Archer
X-Bow Goblin Hut Witch Executioner Magic Archer
Magic Archer Goblin Hut Executioner X-Bow Mega Knight
Executioner X-Bow Magic Archer Mega Knight
Witch X-Bow Magic Archer Mega Knight
X-Bow Magic Archer Mega Knight
X-Bow
X-Bow
Witch Executioner Magic Archer Mega Knight
Witch Inferno Dragon
X-Bow Witch Executioner Magic Archer
Witch X-Bow Magic Archer Mega Knight
X-Bow Magic Archer
Witch Executioner X-Bow Magic Archer
Goblin Hut Witch
X-Bow Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Goblin Hut Witch X-Bow Magic Archer
Witch Executioner Magic Archer
Executioner Magic Archer Lumberjack Mega Knight
Executioner Magic Archer
Executioner Mega Knight
Witch Magic Archer
Witch Executioner Magic Archer
Witch Executioner X-Bow Magic Archer Mega Knight

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