My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Goblin Hut Graveyard
Zap
Goblin Hut Graveyard
Barbarian Barrel
Knight Goblin Hut Barbarian Hut Ice Wizard Graveyard
The Log
Goblin Hut Barbarian Hut Graveyard
Earthquake
Goblin Hut Barbarian Hut Graveyard
Arrows
Goblin Hut Graveyard
Royal Delivery
Knight Goblin Hut Ice Wizard Graveyard
Fireball
Goblin Hut Barbarian Hut Ice Wizard
Poison
Goblin Hut Barbarian Hut Ice Wizard Graveyard
Lightning
Knight Goblin Hut Barbarian Hut Ice Wizard
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Ice Wizard Fireball Goblin Hut Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Ice Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Graveyard Knight Barbarian Hut
Knight
Graveyard Arrows Fireball Goblin Hut Barbarian Hut The Log Ice Wizard
Fireball
Arrows Graveyard Knight The Log
Goblin Hut
Knight Barbarian Hut The Log Ice Wizard Graveyard
Barbarian Hut
Graveyard Arrows Knight Goblin Hut Ice Wizard
The Log
Knight Fireball Goblin Hut Graveyard
Ice Wizard
Knight Goblin Hut Barbarian Hut Graveyard
Graveyard
Arrows Knight Fireball Barbarian Hut Goblin Hut The Log Ice Wizard

Defense Synergies 2 17

Arrows
Knight Fireball Goblin Hut Barbarian Hut Ice Wizard
Knight
Ice Wizard Arrows Fireball Goblin Hut Barbarian Hut The Log
Fireball
The Log Arrows Knight Goblin Hut Barbarian Hut Ice Wizard
Goblin Hut
Arrows Knight Fireball Barbarian Hut Ice Wizard
Barbarian Hut
Arrows Knight Fireball Goblin Hut The Log Ice Wizard
The Log
Fireball Knight Barbarian Hut Ice Wizard
Ice Wizard
Knight Arrows Fireball Goblin Hut Barbarian Hut The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Fireball Goblin Hut The Log
Barbarian Hut Knight Goblin Hut The Log Ice Wizard
Goblin Hut Barbarian Hut Knight Ice Wizard
Goblin Hut Barbarian Hut Knight Ice Wizard
Arrows Fireball The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Arrows Fireball The Log
Barbarian Hut Goblin Hut Ice Wizard
Knight Ice Wizard
Ice Wizard Arrows Knight Fireball Goblin Hut The Log
Arrows Fireball Goblin Hut Barbarian Hut Ice Wizard
Goblin Hut Barbarian Hut Knight Fireball The Log Ice Wizard
Fireball Barbarian Hut Arrows Goblin Hut The Log
Barbarian Hut Knight Goblin Hut
Barbarian Hut Fireball Goblin Hut The Log
Barbarian Hut Arrows Knight Fireball Goblin Hut
Arrows Fireball Knight Goblin Hut Barbarian Hut The Log Ice Wizard
Arrows The Log Knight Fireball Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Goblin Hut
Arrows Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Fireball Goblin Hut
Fireball Arrows Knight The Log
Knight Goblin Hut Barbarian Hut The Log
Knight Fireball Barbarian Hut The Log
Barbarian Hut Knight Goblin Hut
Arrows Fireball Goblin Hut Ice Wizard
Knight Fireball Goblin Hut Barbarian Hut Ice Wizard
Knight Barbarian Hut
Knight Fireball Goblin Hut Barbarian Hut The Log
Goblin Hut Barbarian Hut
Knight Goblin Hut
Arrows Fireball The Log
Knight Fireball Barbarian Hut
Fireball Barbarian Hut
Goblin Hut Knight Fireball Barbarian Hut The Log
Arrows Fireball Goblin Hut Barbarian Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Barbarian Hut The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball Goblin Hut Barbarian Hut The Log
Arrows Knight Fireball Barbarian Hut The Log
Fireball Arrows The Log
Arrows Fireball Ice Wizard
Arrows The Log
Arrows Fireball The Log Barbarian Hut Ice Wizard
Arrows Fireball The Log
Fireball
Arrows Knight Fireball The Log
Fireball Arrows
Knight Fireball Goblin Hut Barbarian Hut The Log
Arrows Fireball
Arrows Fireball Goblin Hut Barbarian Hut The Log
Arrows Fireball Goblin Hut Barbarian Hut The Log
Arrows Fireball Goblin Hut Barbarian Hut The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball Barbarian Hut The Log
Arrows The Log Fireball Ice Wizard
Arrows Fireball The Log Ice Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Ice Wizard
Fireball Goblin Hut
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Fireball Goblin Hut Barbarian Hut
Fireball Arrows Ice Wizard
Arrows The Log Fireball
Fireball Knight
Arrows The Log Fireball
Arrows Fireball
Fireball The Log
Fireball
Fireball The Log

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